我那些代码创建盒: let v = [
new THREE.Vector3(-100,30,10),
new THREE.Vector3(-100,30,-10),
new THREE.Vector3(-100,-10,10),
new THREE.Vector3(-100,-10,-10),
new THREE.Vector3
我使用three.js渲染房间预览。当我移动相机看天花板时,我发现纹理以错误的方式渲染。 此图片显示我所看到的: 但我看到: 什么可以错在下面的代码: var scene = new THREE.Scene();
var material = new THREE.MeshBasicMaterial();
var loader = textureLoader = new THREE.Textur
我遵循three.js入门教程,但很快就试图将点光源添加到场景中。无论我如何嘲笑我的代码,点光源都不会点亮立方体。 var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75,
window.innerWidth/window.innerHeight, 0.1, 1000);
var ren