我发现了旧代码,它几乎可以工作。 var geom = new THREE.Geometry();
geom.vertices = testRect.verts();
for (var i = 0; i < verts.length; i+=4) {
geom.faceVertexUvs[0].push([
new THREE.Vector2(1.0 - ((verts
我试图使一个导入的3d物体在任何轴上连续旋转,就像一个经典的立方体,球体等。但它不工作,根本不移动,我不明白为什么。下面是代码: var scene6, camera6, renderer6, light, shipMtl, shipObj;
function init() {
scene6 = new THREE.Scene();
camera6 = new THREE.
我正在使用Three.js(r86)渲染一组球体。我被从外部库调用createSphereGroup功能这样: // External library code.
function createSphereGroup(sphereCount) [
var group = new THREE.Group();
for (var i = 0; i < sphereCount; i
我使用Three.js与Nvidia的3D Vision快门技术相结合。我做渲染的方式是因为它遵循: // Init 3D Vision Camera (Shutter Glasses)
var eye_separation = 0.03; // adjust to the distance of your eyes
var cam_toggle = true;
function anim