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我有这样的:如何获得速度的角度来旋转子弹?
CGPoint vel = hudLayer.rightJoystick.velocity;
CCBullet* sp = [CCBullet spriteWithFile:@"green.png"];
sp.position = player.position;
[self addChild:sp z:-10];
vel = ccpMult(ccpNormalize(vel), 300);
sp.rotation = //how to get the rotation out of the velocity?
任何帮助吗?
谢谢工作,但我需要做到这一点:sp.rotation = CC_RADIANS_TO_DEGREES(-1 * angle); – cocos2dbeginner 2011-04-20 11:59:39
是的,我应该可能已经解释过这会给你一个弧度(0 .. pi * 2)而不是度数(0 .. 360) – 2011-04-20 12:00:47