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我使用下面的代码添加将每1.5秒之后创建的精灵如下如何停止预定runAction在cocos2d
[self schedule:@selector(addTraget:) interval:1.5];
-(void)addTraget:(ccTime)dt{
CCSprite *target = [CCSprite spriteWithFile:@"img1.png" rect:CGRectMake(0, 0, 80, 36)];
target.position = ccp(-target.contentSize.width/2, 100);
[self addChild:target];
target.tag = 1;
id actionMove = [CCMoveTo actionWithDuration:actualDuration*2.5 position:ccp(winSize.width + (target.contentSize.width/2), actualY)];
id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)];
id sequece = [CCSequence actions:delayTime1, calFun1, delayTime2, calFun2,actionMove, actionMoveDone, nil];
id repeate = [CCRepeatForever actionWithAction:sequece];
[target runAction:repeate];
}
的addTarget方法定那么如何后停止这个计划行动满足条件后的一段时间?
您使用以下代码的时间表。重复选项有 [self schedule:@selector(addTraget :) :) interval:1.5 repeat:NO delay:NO]; – Nims 2013-04-10 09:28:27
亲爱的我想重复1分钟或满足条件之前...我通过[self unscheduleAllSelectors]得到了解决方案; – KsK 2013-04-10 09:32:26