2017-09-24 71 views
2

下面的代码将SCNPlane放置到所触摸的点上,但是该平面的方向(旋转)为手机在应用程序启动时的位置。理想情况下,我希望将节点定位到实体墙或摄像机的当前方向。这是如何与ARKit完成的?如何使用ARKit将SCNNode的方向更改为相机

override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) { 
    guard let touch = touches.first else {return} 
    let result = sceneView.hitTest(touch.location(in: sceneView), types: [ARHitTestResult.ResultType.featurePoint]) 
    guard let hitResult = result.last else {return} 
    let hitTransform = SCNMatrix4.init(hitResult.worldTransform) 

    let hitVector = SCNVector3Make(hitTransform.m41, hitTransform.m42, hitTransform.m43) 
    createPlane(position: hitVector) 
} 

func createPlane(position: SCNVector3) { 

    let background = SCNNode() 
    background.geometry = SCNPlane.init(width: 0.12, height: 0.10) // better set its size 
    background.geometry?.firstMaterial?.diffuse.contents = "odinBW2.jpeg" 
    background.position = position 

    sceneView.scene.rootNode.addChildNode(background) 

} 
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您是否找到任何解决方案? –

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最后,我决定准备指导用户,在开始arkit视图之前按正确的方向面对手机。 –

回答

2

1 - 这是你如何让相机的第一旋转:

间距 - 旋转绕X轴

let pitch = sceneView.session.currentFrame?.camera.eulerAngles.x 

打哈欠 - 旋转而绕Y轴

let yawn = sceneView.session.currentFrame?.camera.eulerAngles.y 

罗尔 - 旋转绕Z轴

let roll = sceneView.session.currentFrame?.camera.eulerAngles.z 

2 - 然后你可以创建你想保留(0,如果你不希望任何旋转的旋转相匹配的SCNVector3上轴):

let newRotation = SCNVector3Make(pitch, yawn, roll) 

3 - 然后你认为这为:eulerAngles到您的节点:

whateverNode.eulerAngles = newRotation 
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如果您想将节点与相机的方向对齐,只需使用SCNBillboardConstraint即可。

let yourNode = SCNNode() 

let billboardConstraint = SCNBillboardConstraint() 
billboardConstraint.freeAxes = [.X, .Y, .Z] 
yourNode.constraints = [billboardConstraint]