下面的代码将SCNPlane放置到所触摸的点上,但是该平面的方向(旋转)为手机在应用程序启动时的位置。理想情况下,我希望将节点定位到实体墙或摄像机的当前方向。这是如何与ARKit完成的?如何使用ARKit将SCNNode的方向更改为相机
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
guard let touch = touches.first else {return}
let result = sceneView.hitTest(touch.location(in: sceneView), types: [ARHitTestResult.ResultType.featurePoint])
guard let hitResult = result.last else {return}
let hitTransform = SCNMatrix4.init(hitResult.worldTransform)
let hitVector = SCNVector3Make(hitTransform.m41, hitTransform.m42, hitTransform.m43)
createPlane(position: hitVector)
}
func createPlane(position: SCNVector3) {
let background = SCNNode()
background.geometry = SCNPlane.init(width: 0.12, height: 0.10) // better set its size
background.geometry?.firstMaterial?.diffuse.contents = "odinBW2.jpeg"
background.position = position
sceneView.scene.rootNode.addChildNode(background)
}
您是否找到任何解决方案? –
最后,我决定准备指导用户,在开始arkit视图之前按正确的方向面对手机。 –