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我无法绘制一个应该看起来像半管的多边形形状的SKPhysicsBody。我已经得到了代码如下:SpriteKit SKPhysicsBody来自CGPath多边形问题
_halfpipe_left = [SKSpriteNode spriteNodeWithImageNamed:@"halfpipe_left"];
_halfpipe_left.position = CGPointMake(5*26, 5*26);
_halfpipe_left.anchorPoint = CGPointMake(0, 0);
CGMutablePathRef halfpipe_leftpath = CGPathCreateMutable();
CGPathMoveToPoint(halfpipe_leftpath, NULL, 0, 0);
CGPathAddLineToPoint(halfpipe_leftpath, NULL, 78, 0);
CGPathAddLineToPoint(halfpipe_leftpath, NULL, 78, 78);
CGPathAddLineToPoint(halfpipe_leftpath, NULL, 52, 78);
CGPathAddLineToPoint(halfpipe_leftpath, NULL, 48, 59);
CGPathAddLineToPoint(halfpipe_leftpath, NULL, 42, 47);
CGPathAddLineToPoint(halfpipe_leftpath, NULL, 31, 36);
CGPathAddLineToPoint(halfpipe_leftpath, NULL, 19, 30);
CGPathAddLineToPoint(halfpipe_leftpath, NULL, 0, 26);
CGPathCloseSubpath(halfpipe_leftpath);
_halfpipe_left.physicsBody = [SKPhysicsBody bodyWithPolygonFromPath:halfpipe_leftpath];
当我试图让身体与他人互动,它的行为就好像出现了一些小的多,走形多边形的创建来代替。
非常感谢任何见解或帮助!
对于那些想知道的人,我找到了答案。 SKPhysicsBodies必须是凸形,并且是凹形的。 – user2829127