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问题是玩家与blackB碰撞时玩家不会停下来。它慢慢地穿过blackB。 IBAction正在与游戏循环一起使用。我需要一种方式来彻底冻结玩家与blackB相撞时的状态。欢迎任何帮助,我是一名初学者程序员。谢谢!iPhone - CGPointIntersectsRect碰撞问题?
播放机和blackB都是UIImageViews的
- (IBAction)right
{
direction = kright;
if (direction == kright)
{
rightMovement = CGPointMake(kMovement,0);
blockVelocity.x += rightMovement.x;
player.center = CGPointMake(player.center.x + blockVelocity.x,player.center.y);
if(CGRectIntersectsRect(player.frame, blackB.frame))
{
if(player.center.x < blackB.center.x)
{
if(blockVelocity.x > 0)
{blockVelocity.x = zero;
}
}
}
}
}