原谅我的基本问题,因为我对cocos2d很新,但我有一个问题移动一个精灵周围。该方法似乎做我想要的...只要它在正X和正Y方向(右上角)移动。如果我尝试将其向下或向左移动,则不起作用。cocos2d ccTouchesMoved只移动精灵到右上角
-(void)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *myTouch = [touches anyObject];
CGPoint point = [myTouch locationInView:[myTouch view]];
point = [[CCDirector sharedDirector] convertToGL:point]; //create point location
CCNode *sprite = [self getChildByTag:kTagSprite]; //set sprite
CGRect spriteRect = CGRectMake(sprite.position.x, sprite.position.y, sprite.contentSize.width, sprite.contentSize.height); //create box around sprite and get position
if(CGRectContainsPoint(spriteRect, point)){
[sprite setPosition:point]; //if my pointer is inside of the sprite box, move the sprite
}
}
谢谢。
编辑:加入我的init和标签参考
-(id) init{
if((self = [super init])){
self.isTouchEnabled = YES;
CCSprite *mySprite = [CCSprite spriteWithFile:@"sprite.png"];
mySprite.position = ccp(240, 40);
[self addChild:mySprite z:0 tag:kTagSprite];
}
return self;
}
,我宣布kTagSprite在:
enum{
kTagSprite
};
你是如何创建背后的对象kTagSprite?向我们展示代码..如何在init中加载精灵? – cocos2dbeginner 2011-06-09 15:30:23
编辑问题。感谢您的期待。 – 2011-06-09 15:35:03