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我正在尝试使用SDL播放视频。为此,我使用opencv加载视频并获取帧。然后,我只需要将这些帧转换为SDL_Texture *,然后我就可以将它们绘制在屏幕上。将cv :: Mat转换为SDL_Texture
这是我的问题,我将其转换为SDL_Surface *但随后转化为SDL_Texture失败,我不知道为什么。这里是我的代码:
void Cutscene::play()
{
this->onLoop();
this->onRender();
while(!frameMat.empty())
{
this->onLoop();
this->onRender();
}
}
void Cutscene::onLoop()
{
video >> frameMat;
convertCV_MatToSDL_Texture();
}
void Cutscene::onRender()
{
Image::onDraw(GameEngine::getInstance()->getRenderer(), frameTexture);
}
void Cutscene::convertCV_MatToSDL_Texture()
{
IplImage opencvimg2 = (IplImage)frameMat;
IplImage* opencvimg = &opencvimg2;
//Convert to SDL_Surface
frameSurface = SDL_CreateRGBSurfaceFrom((void*)opencvimg->imageData,
opencvimg->width, opencvimg->height,
opencvimg->depth*opencvimg->nChannels,
opencvimg->widthStep,
0xff0000, 0x00ff00, 0x0000ff, 0);
if(frameSurface == NULL)
{
SDL_Log("Couldn't convert Mat to Surface.");
return;
}
//Convert to SDL_Texture
frameTexture = SDL_CreateTextureFromSurface(
GameEngine::getInstance()->getRenderer(), frameSurface);
if(frameTexture == NULL)
{
SDL_Log("Couldn't convert Mat(converted to surface) to Texture."); //<- ERROR!!
return;
}
//cvReleaseImage(&opencvimg);
//MEMORY LEAK?? opencvimg opencvimg2
}
我用这个函数SDL_CreateTextureFromSurface在我的项目的其他部分,它在那里工作。所以问题是:你知道我在代码中进行的转换有什么问题吗?如果没有,是否有更好的方法来做我想做的事情?
我发现这非常有帮助! – j0h