2017-06-19 59 views
0

我在通过加载纹理方法加载纹理时遇到了问题。GLKTextureLoader只能加载一个纹理

+(Texture*) loadTexture: (NSString*) name path: (NSString*) path{ 
    CGImageRef imageReference = [[UIImage imageNamed:path] CGImage]; 

    GLKTextureInfo* textureInfo = [GLKTextureLoader textureWithCGImage:imageReference options:nil error:NULL]; 

    Texture* texture = [[Texture alloc] init:textureInfo]; 

    NSLog(@"width: %i height: %i data: %p", [texture Width], [texture Height], [texture getTextureInfo]); 

    if(!Textures) Textures = [[NSMutableDictionary alloc] init]; 

    [Textures setObject:texture forKey:name]; 
    NSLog(@"adding key %@ to dictionary with pointer %p", name, Textures); 
    NSLog(@"%@", Textures); 

    return texture; 
} 

我第一次调用load纹理的方法都很好,但任何后续调用加载纹理textureInfo未能被初始化和NSLog的显示“宽度:0高度:0数据:为0x0”

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