我想制作一个球体,并把焦点放在中心的相机,有一个矢量(VUP = 0,1,0)。我想改变球面坐标r,theta,phi。在opengl上的球体上的相机 - 旋转和初始窗口的问题
问题是,当我运行的应用程序,球体出现,但是当我按下一个键它消失。 如果我从setupmywindow中删除glMatrixMode(GL_PROJECTION),那么在开始时球体不会出现,但是如果我按下一个键它会出现。然后,按下“r”和“p”,它会改变它的半径,但是按“u”和“f”它只旋转一步。
#define PI 3.1415f
float theta = 0, phi = 0, dtheta = PI/20, dphi = PI/20;
float r = 0.2;
void setupmywindow()
{
glClearColor(1.0,1.0,1.0,0);
glColor3f(0.0, 0.0, 0.0);
glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
glMatrixMode(GL_PROJECTION);
gluPerspective(30,1,2,100);
glMatrixMode(GL_MODELVIEW);
glEnable(GL_DEPTH_TEST);
}
void myaxes(double size)
{
glBegin(GL_LINES);
glColor3f(0,0,0);glVertex3f(0,0,0); glColor3f(1,0,0);glVertex3f(size,0,0); //x-axis
glColor3f(0,0,0);glVertex3f(0,0,0); glColor3f(0,1,0);glVertex3f(0,size,0); //y-axis
glColor3f(0,0,0);glVertex3f(0,0,0); glColor3f(0,0,1);glVertex3f(0,0,size); //z-axis
glEnd();
}
void sphere()
{
float z1, x1, y1, z2, x2, y2, z3, x3, y3, z4, x4, y4;
float angle = 0,translate;
glTranslatef(0.0,0.0,translate);
angle++;
glRotatef(angle, 1.0, 1.0, 1.0);
glBegin(GL_QUAD_STRIP);
for(theta=0;theta<=2.0*PI;theta+=dtheta)
{
for(phi=0;phi<=PI;phi+=dphi)
{
z1 = r * sin(phi + dphi) * cos(theta + dtheta);
x1 = r * sin(phi + dphi) * sin(theta + dtheta);
y1 = r * cos(phi + dphi);
z2 = r * sin(phi) * cos(theta + dtheta);
x2 = r * sin(phi) * sin(theta + dtheta);
y2 = r * cos(phi);
z3 = r * sin(phi) * cos(theta);
x3 = r * sin(phi) * sin(theta);
y3 = r * cos(phi);
z4 = r * sin(phi + dphi) * cos(theta);
x4 = r * sin(phi + dphi) * sin(theta);
y4 = r * cos(phi + dphi);
glColor3f(1,0,0);
glVertex3f(x4, y4, z4);
glVertex3f(x1, y1, z1);
glVertex3f(x2, y2, z2);
glVertex3f(x3, y3, z3);
}
}
glEnd();
}
void myDrawing()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(r,theta,phi,0,0,0,0,1,0);
sphere();
myaxes(1.5);
glutSwapBuffers();
}
void mykeyboardcontrol(unsigned char key, int x, int y)
{
switch(key){
case 'r': r+=0.1;break; //increase radius
case 'p': r-=0.1;break; //decrease radius
case 'u': theta+=PI/20;break;//increase theta angle
case 'f': phi+=PI/20;break;//increase phi angle
}
printf("r=%f theta=%f phi=%f\n",r,theta,phi);
if(key==27) exit(0);
if(theta>2*PI) theta-=2*PI;
if(phi>PI) phi-=PI;
printf("r=%f theta=%f phi=%f\n",r,theta,phi);
glutPostRedisplay();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB|GLUT_DEPTH);
glutCreateWindow("Sphere");
setupmywindow();
glutDisplayFunc(myDrawing);
glutKeyboardFunc(mykeyboardcontrol);
glutMainLoop();
}
这可能不会解决它,但glLoadIdentity();应该来自两个glMatrixMode调用setupmywindow() – SuperMaximo93 2011-05-04 17:19:27
它也是如此。它出现在开始,但当我按下一个键消失。 – George 2011-05-04 17:24:18
它对所有的键还是其中的一部分都做同样的事情? – SuperMaximo93 2011-05-04 17:25:48