我遇到了this ActionScript sample,它演示了使用波形通过循环一次绘制一条线的色谱图。但是,每个RGB通道的波形位置会创建缺失颜色(纯黄色,青色和洋红色)的色谱,因此光谱不完整。使用波形绘制色谱图
我该如何解决这个问题,以便绘制的色谱将显示所有的颜色?
// Loop through all of the pixels from '0' to the specified width.
for(var i:int = 0; i < nWidth; i++)
{
// Calculate the color percentage based on the current pixel.
nColorPercent = i/nWidth;
// Calculate the radians of the angle to use for rotating color values.
nRadians = (-360 * nColorPercent) * (Math.PI/180);
// Calculate the RGB channels based on the angle.
nR = Math.cos(nRadians) * 127 + 128 << 16;
nG = Math.cos(nRadians + 2 * Math.PI/3) * 127 + 128 << 8;
nB = Math.cos(nRadians + 4 * Math.PI/3) * 127 + 128;
// OR the individual color channels together.
nColor = nR | nG | nB;
}
更新的解决方案
兴趣的人,下面是我写的解决上述问题的解决方案。 RGB波形不用于创建全色光谱。代码也很灵活,因此您可以为生成的精灵分配自己的大小和颜色变量。在这个例子中,颜色变量是红,黄,绿,青,蓝,洋红,红色,产生完整的色彩频谱
/*
//SpectrumGradient Object Call
var spectrum:SpectrumGradient = new SpectrumGradient(stage.stageWidth, stage.stageHeight, 0xFF0000, 0xFFFF00, 0x00FF00, 0x00FFFF, 0x0000FF, 0xFF00FF, 0xFF0000);
this.addChild(spectrum);
*/
package
{
import flash.display.BitmapData;
import flash.display.CapsStyle;
import flash.display.GradientType;
import flash.display.LineScaleMode;
import flash.display.Sprite;
import flash.geom.Matrix;
public class SpectrumGradient extends Sprite
{
public function SpectrumGradient(spriteWidth:Number, spriteHeight:Number, ...spriteColors)
{
//Setup spectrum sprite
var spectrum:Sprite = new Sprite();
var spectrumAlphas:Array = new Array();
var spectrumRatios:Array = new Array();
var spectrumPartition:Number = 255/(spriteColors.length - 1);
for (var pushLoop:int = 0; pushLoop < spriteColors.length; pushLoop++)
{
spectrumAlphas.push(1);
spectrumRatios.push(pushLoop * spectrumPartition);
}
//Create spectrum sprite as evenly distributed linear gradient using supplied spriteColors
var spectrumMatrix:Matrix = new Matrix();
spectrumMatrix.createGradientBox(spriteWidth, spriteHeight);
spectrum.graphics.lineStyle();
spectrum.graphics.beginGradientFill(GradientType.LINEAR, spriteColors, spectrumAlphas, spectrumRatios, spectrumMatrix);
spectrum.graphics.drawRect(0, 0, spriteWidth, 1);
spectrum.graphics.endFill();
//Assign bitmapData to the spectrum sprite
var bitmapData:BitmapData = new BitmapData(spectrum.width, spectrum.height, true, 0);
bitmapData.draw(spectrum);
var pixelColor:Number;
for (var i:int = 0; i < spriteWidth; i++)
{
//Retrieve the color number for each pixel of the spectrum sprite
pixelColor = bitmapData.getPixel(i, 0);
//Create new matrices for the white and black gradient lines
var matrixWhite:Matrix = new Matrix();
matrixWhite.createGradientBox(1, spriteHeight/2, Math.PI * 0.5, 0, 0);
var matrixBlack = new Matrix();
matrixBlack.createGradientBox(1, spriteHeight/2, Math.PI * 0.5, 0, spriteHeight/2);
//Each slice of the sprite is composed of two vertical lines: the first fades from white to the pixelColor, the second fades from pixelColor to black
graphics.lineStyle(1, 0, 1, false, LineScaleMode.NONE, CapsStyle.NONE);
graphics.lineGradientStyle(GradientType.LINEAR, [0xFFFFFF, pixelColor], [100, 100], [0, 255], matrixWhite);
graphics.moveTo(i, 0);
graphics.lineTo(i, spriteHeight/2);
graphics.lineGradientStyle(GradientType.LINEAR, [pixelColor, 0], [100, 100], [0, 255], matrixBlack);
graphics.moveTo(i, spriteHeight/2);
graphics.lineTo(i, spriteHeight);
}
}
}
}
当然,我并不是真的想要在显示器上显示1670万色的每一种颜色,而是(类似于用于色相/饱和度平面和亮度滑块的附加图像)均匀分布在6个主色颜色(红色,黄色,绿色,青色,蓝色,洋红色)使用循环和波形。 – TheDarkIn1978 2010-03-29 08:56:57
@TheDarkIn7878 - 发布更新。 – back2dos 2010-03-29 10:35:30
非常感谢back2dos。 :) – TheDarkIn1978 2010-03-29 12:20:21