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所以我只是试图在掉落的物体和玩家精灵之间进行简单的碰撞。它没什么复杂的。Typescript - 移相器碰撞重叠功能不起作用
我正在尝试使用game.physics.arcade.overlap()函数。
这里是我的代码:
Player类 - >
export class Player{
game: Phaser.Game;
player: Phaser.Sprite;
constructor(game:Phaser.Game){
this.game = game;
this.player = this.game.add.sprite(400, 520, "Player");
this.game.physics.arcade.enable(this.player);
}
create(){
}
update(){
if (this.game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
if(this.player.x >= -10){
this.player.x -= 7;
}
}
else if (this.game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
if(this.player.x <= 830){
this.player.x += 7;
}
}
}
}
掉落物品类 - >
export class Rock {
game:Phaser.Game;
rocks: Phaser.Group;
constructor(game:Phaser.Game){
this.game = game;
}
create(){
this.rocks = this.game.add.physicsGroup(Phaser.Physics.ARCADE);
this.game.physics.arcade.enable(this.rocks);
var x = 10;
for(var i = 0; i < 9; i++){
var rock = this.rocks.create(x, this.game.rnd.between(-30,-5), "Rock");
rock.body.velocity.y = this.game.rnd.between(240,300);
x += 105;
}
}
update(player){
this.rocks.forEach(this.checkPos, this);
}
checkPos(rock) {
if (rock.y > 800)
{
rock.y = -100;
}
}
}
游戏主文件,其中我使用的重叠功能 - >
create(){
this.difficulties = [];
this.difficulties.push(new Difficulty(0, 5));
this.difficulties.push(new Difficulty(1, 7));
this.difficulties.push(new Difficulty(2, 9));
this.currentDifficulty = this.difficulties[0];
this.shouldChangeDifficulty = true;
this.levelOne = new LevelOne(this.game);
this.levelOne.create(this.currentDifficulty);
this.currentLevel = this.levelOne;
this.player = new Player(this.game);
this.player.create();
this.rocks = new Rock(this.game);
this.rocks.create();
}
update(){
this.player.update();
this.rocks.update(this.player);
this.game.physics.arcade.overlap(this.player, this.rocks, this.collisionHandler, null, this);
}
collisionHandler (player, rock) {
console.log("Does it work ?!");
}
我不知道使用TypeScript进行Phaser的开发,但我想问你一些问题:控制台中是否有错误?您是否正确激活了物理?:'this.game.physics.startSystem(Phaser.Physics.ARCADE);' –