2017-03-31 152 views

回答

0
extension UIColor {  
    // Calling this with 0.5 as argument returns a color whose saturation is 50% of that of the receiver. 
    func desaturatedBy(fraction: CGFloat) -> UIColor { 
    var hue: CGFloat = 0 
    var saturation: CGFloat = 0 
    var brightness: CGFloat = 0 
    var alpha: CGFloat = 0 
    let success = getHue(&hue, saturation: &saturation, brightness: &brightness, alpha: &alpha) 
    assert(success) 

    saturation *= fraction 

    return UIColor(hue: hue, saturation: saturation, brightness: brightness, alpha: alpha) 
    } 
} 

这工作,因为第e getter在扩展的sRGB色彩空间中返回HSB,而UIColor的初始化程序也在扩展的sRGB色彩空间中获取HSB。所以我们不需要做任何色彩空间转换。

0

考虑到您可以计算DCI-P3的归一化主矩阵(NPM),它应该很简单:NPM的中间一行代表亮度因子。我将举例说明这一点使用Colour,它假设你正在使用线性值:

import numpy as np 
import colour 

# Computing the sRGB Luminance Equation, you should be familiar with the 
# resulting Luminance factors. 
print(colour.RGB_luminance_equation(
    colour.sRGB_COLOURSPACE.primaries, 
    colour.sRGB_COLOURSPACE.whitepoint)) 
# Y = 0.212639005872(R) + 0.715168678768(G) + 0.0721923153607(B) 

# Computing the DCI-P3 Luminance Equation. 
print(colour.RGB_luminance_equation(
    colour.DCI_P3_COLOURSPACE.primaries, 
    colour.DCI_P3_COLOURSPACE.whitepoint)) 
# Y = 0.209491677913(R) + 0.721595254161(G) + 0.0689130679262(B) 

# Computing Luminance of given RGB colour, this is assuming it is representing linear values. 
DCI_P3_LUMINANCE_FACTORS = np.array([0.209491677913, 0.721595254161, 0.0689130679262]) 
RGB = np.array([1.0, 0.0, 0.8]) 
Y = np.dot(RGB, DCI_P3_LUMINANCE_FACTORS) 
print(Y) 
# 0.264622132254 

随着Ÿ代表您给出颜色的亮度,如果你想在50%饱和度,你可以做这样的事情:

线性插值(RGB,[Y,Y,Y],0.5)

+0

有没有办法在iOS中做到这一点?谢谢。 –

+0

很可能,你真正需要的是能够做点积和线性插值。 –

+0

顺便说一句,Python发出一个错误,指出在导入颜色中找不到颜色。我必须安装哪些MacPorts模块?我正在使用Python 3.6。我已经安装了numpy,因为那也是一个错误。谢谢。 –

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