2017-08-17 72 views
0

我们在IOS上使用AVCaptureDevice来扫描QR码。我们将相机的输出使用AVCaptureMetadataOutput传递给识别QR码的代码,目前我们还将该相机作为独立视图显示在Open GL视图上。不过,我们现在希望其他图形显示在相机预览中,因此我们希望能够将相机数据加载到我们的Open GL纹理中。将原始IOS相机数据上传到纹理

那么,有没有一种方法来从相机

此获取原始RGB数据的代码(下)我们使用初始化捕获设备和看法。

我们如何修改它以访问RGB数据,以便我们可以将其加载到我们的GL纹理之一上?我们使用C++/Objective C的

感谢

肖恩南

self.captureSession = [[AVCaptureSession alloc] init]; 

NSError *error; 
// Set camera capture device to default and the media type to video. 
AVCaptureDevice *captureDevice = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo]; 
// Set video capture input: If there a problem initialising the camera, it will give am error. 
AVCaptureDeviceInput *input = [AVCaptureDeviceInput deviceInputWithDevice:captureDevice error:&error]; 

if (!input) 
{ 
    NSLog(@"Error Getting Camera Input"); 
    return; 
} 
// Adding input souce for capture session. i.e., Camera 
[self.captureSession addInput:input]; 

AVCaptureMetadataOutput *captureMetadataOutput = [[AVCaptureMetadataOutput alloc] init]; 
// Set output to capture session. Initalising an output object we will use later. 
[self.captureSession addOutput:captureMetadataOutput]; 

// Create a new queue and set delegate for metadata objects scanned. 
dispatch_queue_t dispatchQueue; 
dispatchQueue = dispatch_queue_create("scanQueue", NULL); 
[captureMetadataOutput setMetadataObjectsDelegate:self queue:dispatchQueue]; 

// Delegate should implement captureOutput:didOutputMetadataObjects:fromConnection: to get callbacks on detected metadata. 
[captureMetadataOutput setMetadataObjectTypes:[captureMetadataOutput availableMetadataObjectTypes]]; 

// Layer that will display what the camera is capturing. 

self.captureLayer = [[AVCaptureVideoPreviewLayer alloc] initWithSession:self.captureSession]; 
[self.captureLayer setVideoGravity:AVLayerVideoGravityResizeAspectFill]; 

gCameraPreviewView= [[[UIView alloc] initWithFrame:CGRectMake(gCamX1, gCamY1, gCamX2-gCamX1, gCamY2-gCamY1)] retain]; 
[self.captureLayer setFrame:gCameraPreviewView.layer.bounds]; 
[gCameraPreviewView.layer addSublayer:self.captureLayer]; 

UIViewController * lVC = [[[UIApplication sharedApplication] keyWindow] rootViewController]; 
[lVC.view addSubview:gCameraPreviewView]; 

回答

1

你不需要直接访问RGB摄像头帧,使之作为纹理,因为IOS支持纹理缓存,其比你快。

- (void) writeSampleBuffer:(CMSampleBufferRef)sampleBuffer ofType:(NSString *)mediaType pixel:(CVImageBufferRef)cameraFrame time:(CMTime)frameTime; 
在回调方法

,则可以使用下面

CVOpenGLESTextureCacheCreate(...) 
    CVOpenGLESTextureCacheCreateTextureFromImage(...) 
0

那些参数和功能。在我们从CMSampleBuffer转换成原始数据的结束生成纹理(所以我们可以上传到GL纹理) 喜欢这个。它需要一点时间,但对我们的目的来说足够快。

如果有任何的改进,我会很高兴知道:)

肖恩

- (void)captureOutput:(AVCaptureFileOutput *)output didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection; 
{ 
    CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer); 
    CIImage *ciImage = [CIImage imageWithCVPixelBuffer:imageBuffer]; 

    if(!self.context) 
    { 
     self.context = [CIContext contextWithOptions:nil]; //only create this once  
    } 

    int xsize= CVPixelBufferGetWidth(imageBuffer); 
    int ysize= CVPixelBufferGetHeight(imageBuffer); 

    CGImageRef videoImage = [self.context createCGImage:ciImage fromRect:CGRectMake(0, 0, xsize, ysize)];   
    UIImage *image = [[UIImage alloc] initWithCGImage:videoImage]; 
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); 

    if(!colorSpace) 
    { 
     return ; 
    } 

    size_t bitsPerPixel = 32; 
    size_t bitsPerComponent = 8; 
    size_t bytesPerPixel = bitsPerPixel/bitsPerComponent; 
    size_t bytesPerRow = xsize * bytesPerPixel; 
    size_t bufferLength = bytesPerRow * ysize; 
    uint32_t * tempbitmapData = (uint32_t *)malloc(bufferLength); 

    if(!tempbitmapData) 
    { 
     CGColorSpaceRelease(colorSpace); 
     return ; 
    } 

    CGContextRef cgcontext = CGBitmapContextCreate(tempbitmapData, xsize, ysize, bitsPerComponent, bytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast);  
    if(!cgcontext) 
    { 
     free(tempbitmapData); 
     return; 
    } 

    CGColorSpaceRelease(colorSpace); 
    CGRect rect = CGRectMake(0, 0, xsize, ysize); 
    CGContextDrawImage(cgcontext, rect, image.CGImage);         
    unsigned char *bitmapData = (unsigned char *)CGBitmapContextGetData(cgcontext);  // Get a pointer to the data  
    CGContextRelease(cgcontext);               
    [image release]; 

    CallbackWithData((unsigned int *)bitmapData,xsize,ysize);    //send data 

    free(bitmapData); 
    CGImageRelease(videoImage); 
} 
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