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我想要改变我的Android游戏,它就像pong。我希望能够在手机上拖动桨。提前感谢您的帮助。这是我最早的代码:Unity 2D使用拖动来上下移动
using UnityEngine;
using System.Collections;
public class MoveRacket : MonoBehaviour {
public float speed = 30;
public string axis = "Vertical";
void FixedUpdate() {
float v = Input.GetAxisRaw (axis);
GetComponent<Rigidbody2D>().velocity = new Vector2 (0, v) * speed;
}
}
继承人我的旧代码,但它仍然无法正常工作。
using UnityEngine;
using System.Collections;
public class MoveRacket : MonoBehaviour {
public float speed = 30;
public string axis = "Vertical";
public object racket = "Racket";
public bool touchInput = true;
public Vector2 touchPos;
void FixedUpdate() {
//used to not have anything in parentheses
float v = Input.GetAxisRaw (axis);
//GetComponent<Rigidbody2D>().velocity = new Vector2 (0, v) * speed;
if (Input.touchCount == 1)
{
Vector3 wp = Camera.main.ScreenToWorldPoint(Input.GetTouch(0).position);
Vector2 touchPos = new Vector2(wp.x, wp.y);
if (racket == Physics2D.OverlapPoint(touchPos));
{
GetComponent<Rigidbody2D>().velocity = new Vector2 (0, v) * speed;
}
}
}
}
继承人我现在的代码已经修复。
using UnityEngine;
using System.Collections;
public class MoveRacket : MonoBehaviour {
public float speed = 30;
public string axis = "Vertical";
public object racket = "Racket";
public bool touchInput = true;
public Vector2 touchPos;
void FixedUpdate() {
//used to not have anything in parentheses
//float v = Input.GetAxisRaw (axis);
float v = Input.GetAxisRaw (axis);
GetComponent<Rigidbody2D>().velocity = new Vector2 (0, v) * speed;
if (Input.touchCount == 1)
{
Vector3 wp = Camera.main.ScreenToWorldPoint(Input.GetTouch(0).position);
Vector2 touchPos = new Vector2(wp.x, wp.y);
if (Racket.Collider2D == Physics2D.OverlapPoint(touchPos));
{
this.transform.position.y = wp.y
}
}
}
}
答案:上面的代码是固定的,应该可用。
感谢,我会尝试一下,一旦我有我的电脑和我在一起。 – 2015-04-06 13:47:43
我现在可以使用你的帮助。我已经尝试过自己,但我不知道什么与我有关,考虑到我只是在移动y,而且如果您有一些时间我想要帮助解决我的错误,我会出错。提前致谢 – 2015-04-06 21:30:17
好吧,不要使用刚体组件,只需在你的第二条语句中使用这个: this.transform.position = new vector3(wp.x,wp.y,0); 现在确定如果你不想要y位置改变,然后使用this.tranform.position.y而不是wp.y 告诉我错误并告诉我触摸是否正常工作? – LumbusterTick 2015-04-07 05:54:10