嘿即时试图让Java中的简单的ASCII游戏,但我不能让图形上的按键Java的图形更新
即时试图让它这样的家伙是控制使用箭头键更新
继承人的代码
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.KeyEvent;
import javax.swing.JFrame;
import javax.swing.Timer;
public class shooter extends JFrame{
int x = 100, y = 100, dx, dy;
Timer time;
/**
*
*/
private static final long serialVersionUID = 1L;
public void move(){
x = x + dx;
y = y + dx;
}
public int getX(){
return x;
}
public int getY(){
return y;
}
public shooter() {
setTitle("title of gip");
setSize(600, 400);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setResizable(false);
//keep at bottom
setVisible(true);
//dont code here >:(
}
///////////GRAPHICS ////////////////////
public void paint(Graphics g){
g.clearRect(0, 0, getWidth(), getHeight());
g.fillRect(0, 0, getWidth(), getHeight());
g.setColor(Color.white);
g.drawString("☺", getX(), getY());
}
public void paintComponent(Graphics g){
}
//////////////end of graphics//////////////
public void keyPressed(KeyEvent e){
int pressed = e.getKeyCode();
if (pressed == KeyEvent.VK_LEFT){
dx = -1;
}
if (pressed == KeyEvent.VK_RIGHT){
dx = 1;
}
}
public void keyReleased(KeyEvent e){
int rel = e.getKeyCode();
if (rel == KeyEvent.VK_LEFT){
dx = 0;
}
if (rel == KeyEvent.VK_RIGHT){
dx = 0;
}
}
public void actionPerformed(ActionEvent e) {
move();
repaint();
}
public static void main(String[] args){
new shooter();
}
}
请帮助 感谢
盖塔同意。 用户,您设置程序的方式看起来不错,但我认为您可能会遇到一些麻烦,抱歉,我现在没有时间查看它,请尝试阅读“Killer Java游戏编程”有一些很好的信息和一个很好的框架,以固定的fps –
+!来绘制屏幕,用于绘制JPanel并覆盖paintComponent()。 – camickr