我正在制作游戏/模拟器,我需要一个计时器来显示游戏开始以来的经过时间。在游戏中添加一个经过时间的时钟(Java)
我使用的是“SimpleWindow”类为窗口,叫SimulationWindow,对于模拟的视觉呈现。主要类(命名模拟)完成大部分计算。
我想在SimulationWindow而不是在主类显示的时钟。我的意思是我不想使用System.out.println在主类Simulation中显示结果(我知道该怎么做),但结果需要在SimulationWindow中每秒自动更新一次。
我试图尽在SimulationWindow类的功能,但不能让它开始工作。只要SimulationeWindow打开(游戏开始时),它就需要开始计数。
代码从主类,模拟类:
import java.util.ArrayList;
import java.util.Random;
public class Simulate {
public static void main(String[] args)
throws InterruptedException {
SimulationWindow w = new SimulationWindow();
Random rand = new Random();
ArrayList<Player> player = new ArrayList<Player>();
ArrayList<Player> hPlaying= new ArrayList<Player>();
// long startTime = System.nanoTime();
int gameOn = 1;
// Adds all players to the game before it starts.
for (int i = 1; i < 11; i++) {
int randNbr = rand.nextInt(3);
if (randNbr == 0) {
player.add(new BlueM(w, i, randNbr));
} else if (randNbr == 1) {
player.add(new RedM(w, i, randNbr));
} else if (randNbr == 2) {
player.add(new BlueS(w, i));
} else if (randNbr == 3) {
player.add(new RedS(w, i));
} else if (randNbr == 4) {
player.add(new BlueJ(w, i,
1 + rand.nextInt(5)));
} else if (randNbr == 5) {
player.add(new RedJ(w, i,
1 + rand.nextInt(5)));
} else if (randNbr == 6) {
player.add(new BlueA(w, i,
rand.nextInt(50)));
} else if (randNbr == 7) {
player.add(new RedA(w, i,
1 + rand.nextInt(5)));
} else if (randNbr == 8) {
player.add(new BlueT(w, i,
1 + rand.nextInt(5)));
} else if (randNbr == 9) {
player.add(new RedT(w, i,
rand.nextInt(50)));
}
}
// Makes all players alive.
for (Player h : player) {
hPlaying.add(h);
}
// Starts the game.
while (gameOn > 0) {
long startTime = System.nanoTime();
for (Player h : player) {
// If the player is alive, continue
if (hPlaying.contains(h)) {
h.Step();
}
}
SimulationWindow.delay(10);
long currentTime = System.nanoTime() - startTime;
SimulationWindow.timer(currentTime);
}
// long currentTime = System.nanoTime() - startTime;
}
}
但我不知道如何发送currentTime的主类,即是应该在SimulationWindow功能返回时间,以便它可以在SimulationWindow中显示,并且每秒更新一次(或每次玩家进行一步操作,无所谓)。
这就是我在SimulationWindow中所具有的;
import se.lth.cs.pt.window.SimpleWindow;
public class SimulationWindow extends SimpleWindow {
public static final int X_START_POS_BLUE = 790;
public static final int X_END_POS_BLUE = 10;
public static final int Y_LINE_START_BLUE = 10;
public static final int Y_LINE_END_BLUE = 790;
public static final int X_START_POS_RED = 10;
public static final int X_END_POS_RED = 790;
public static final int Y_LINE_START_RED = 790;
public static final int Y_LINE_END_RED = 10;
public SimulationWindow() {
super(800, 690, "game x");
setUp();
}
private void setUp() {
super.moveTo(X_START_POS_BLUE - 2,
Y_LINE_START_BLUE + 2);
super.writeText("1");
super.moveTo(X_START_POS_RED - 2,
Y_LINE_START_RED + 2);
super.writeText("2");
super.moveTo(X_START_POS_BLUE - 2,
Y_LINE_START_BLUE + 0);
super.writeText("3");
super.moveTo(X_START_POS_RED - 2,
Y_LINE_START_RED + 0);
super.writeText("4");
super.moveTo(X_START_POS_BLUE - 0,
Y_LINE_START_BLUE + 2);
super.writeText("5");
super.moveTo(X_START_POS_RED - 0,
Y_LINE_START_RED + 2);
super.writeText("6");
super.moveTo(X_START_POS_BLUE - 0,
Y_LINE_START_BLUE + 4);
super.writeText("7");
super.moveTo(X_START_POS_RED - 0,
Y_LINE_START_RED + 4);
super.writeText("8");
super.moveTo(X_START_POS_BLUE - 4,
Y_LINE_START_BLUE + 0);
super.writeText("9");
super.moveTo(X_START_POS_RED - 4,
Y_LINE_START_RED + 0);
super.writeText("10");
super.moveTo(395, 780);
super.println("Time passed: "+ timer())
}
public static int getStartXPos(int startNbr) {
if (startNbr == 1 || startNbr == 3 || startNbr == 5
|| startNbr == 7 || startNbr == 9) {
return X_START_POS_BLUE;
} else {
return X_START_POS_RED;
}
}
public static int getStartYPos(int startNbr) {
if (startNbr == 1 || startNbr == 3 || startNbr == 5
|| startNbr == 7 || startNbr == 9) {
return Y_LINE_START_BLUE + startNbr * 20;
} else {
return Y_LINE_START_RED + startNbr * 20;
}
}
public static long timer(long time) {
return time;
}
}
这在SimulationWindow类,是代码,我不能去上班:
super.writeText("Time passed: "+ timer())
感谢您的帮助!
为什么不打电话给SimulationWindow。计时器(currentTime的); ?我错过了什么吗?当然,你需要将标记timer()方法作为静态 – developer
我忘了静态部分,非常感谢! 但是当函数现在看起来是这样的: \t公共静态长定时器(长currentTime的){ \t \t时间长= currentTime的; \t \t返回时间; 我似乎不能称之为: \t \t super.writeText(“时间的流逝:” +定时器(长)) – djokerndthief
您可以添加完整代码都SimulationWindow和模拟类? – developer