2016-04-11 596 views
0

我在将使用Kinect V1类的代码转换为Kinect V2类时调试了很多错误。正如this所述,有一些变化。
到目前为止,我已经成功地一些类像骷髅调试到身体,但也有一些与Skeleon和AllFramesReadyEventsArgs缺少的部分:Kinect v1和Kinect v2类的替代品

private void KinectAllFramesReady(object sender, AllFramesReadyEventArgs e) 
     { 
      // Have we already been "shut down" by the user of this viewer, 
      // or has the SkeletonStream been disabled since this event was posted? 
      if ((this.Kinect == null) || !((KinectSensor)sender).SkeletonStream.IsEnabled)// Error with Skeleton Stream 
      { 
       return; 
      } 

      bool haveSkeletonData = false; 

      using (BodyFrame skeletonFrame = e.OpenSkeletonFrame()) 
      { 
       if (skeletonFrame != null) 
       { 
        if (this.skeletonCanvases == null) 
        { 
         this.CreateListOfSkeletonCanvases(); 
        } 

        if ((this.skeletonData == null) || (this.skeletonData.Length != skeletonFrame.SkeletonArrayLength))// Error with SkeletonArrayLength 
        { 
         this.skeletonData = new Body[ skeletonFrame.SkeletonArrayLength]; 
        } 

        skeletonFrame.CopySkeletonDataTo(this.skeletonData);// Error with Skeleton Frrame 

        haveSkeletonData = true; 
       } 
      } 

我仍然有框架的读者,什么是Kinect的V2替代它? 我有以下的代码这是Kinect的V1:

protected override void OnKinectChanged(KinectSensor oldKinectSensor, KinectSensor newKinectSensor) 
     { 
      if (oldKinectSensor != null) 
      { 
       oldKinectSensor.AllFramesReady -= this.KinectAllFramesReady; 
       this.HideAllSkeletons(); 
      } 

      if (newKinectSensor != null && newKinectSensor.Status == KinectStatus.Connected) 
      { 
       newKinectSensor.AllFramesReady += this.KinectAllFramesReady; 
      } 
     } 

回答

0

要更换OnKinectChanged事件,您可以在KinectSensor对象上使用IsAvailableChanged事件。

+0

你能为我提供了一个正确的代码,请开发kinectV2 skeleton类之间? 我改变了它,但仍然有一些来自'AllFrameReady'的错误,再加上'KinectStatus'错误 –

0

主要区别是在Kinect的V1和车身件在Kinect的V2但对于SDK2必须使用MultiSourceFrameReader类