我在将使用Kinect V1类的代码转换为Kinect V2类时调试了很多错误。正如this所述,有一些变化。
到目前为止,我已经成功地一些类像骷髅调试到身体,但也有一些与Skeleon和AllFramesReadyEventsArgs缺少的部分:Kinect v1和Kinect v2类的替代品
private void KinectAllFramesReady(object sender, AllFramesReadyEventArgs e)
{
// Have we already been "shut down" by the user of this viewer,
// or has the SkeletonStream been disabled since this event was posted?
if ((this.Kinect == null) || !((KinectSensor)sender).SkeletonStream.IsEnabled)// Error with Skeleton Stream
{
return;
}
bool haveSkeletonData = false;
using (BodyFrame skeletonFrame = e.OpenSkeletonFrame())
{
if (skeletonFrame != null)
{
if (this.skeletonCanvases == null)
{
this.CreateListOfSkeletonCanvases();
}
if ((this.skeletonData == null) || (this.skeletonData.Length != skeletonFrame.SkeletonArrayLength))// Error with SkeletonArrayLength
{
this.skeletonData = new Body[ skeletonFrame.SkeletonArrayLength];
}
skeletonFrame.CopySkeletonDataTo(this.skeletonData);// Error with Skeleton Frrame
haveSkeletonData = true;
}
}
我仍然有框架的读者,什么是Kinect的V2替代它? 我有以下的代码这是Kinect的V1:
protected override void OnKinectChanged(KinectSensor oldKinectSensor, KinectSensor newKinectSensor)
{
if (oldKinectSensor != null)
{
oldKinectSensor.AllFramesReady -= this.KinectAllFramesReady;
this.HideAllSkeletons();
}
if (newKinectSensor != null && newKinectSensor.Status == KinectStatus.Connected)
{
newKinectSensor.AllFramesReady += this.KinectAllFramesReady;
}
}
你能为我提供了一个正确的代码,请开发kinectV2 skeleton类之间? 我改变了它,但仍然有一些来自'AllFrameReady'的错误,再加上'KinectStatus'错误 –