2016-11-28 97 views
-1

我想在OpenGL中显示2个简单的三角形,但它们不会出现,尽管检查了很多网站。我忘记了代码中的任何内容吗?OpenGl不显示使用VBO的三角形

#define BUFFER_OFFSET(bytes) ((GLubyte*) NULL + (bytes)) 


    // Prepare: 
    GLfloat vertices[]={0,0,1, 
     0.5,0,-0.5, 
     0,0,0, 
     0,0,1, 
     0,0,0, 
     -0.5,0,-0.5}; 
    GLushort indices[]={0,1,2,3,4,5}; 

    GLfloat *generatedVertices=new GLfloat[18]; 
    GLushort *generatedIndices=new GLushort[6]; 
    GLfloat *colors=new GLfloat[18]; 

    glGenBuffers(3, triangleBuffers); // triangleBuffers = Global GLuint 

     for (int p=0;p<6;p++) 
     { 
      MVector V(vertices[p*3],vertices[p*3+1],vertices[p*3+2]); // Maya type 
      generatedVertices[p*3]=V.x; 
      generatedVertices[p*3+1]=V.y; 
      generatedVertices[p*3+2]=V.z; 

      generatedIndices[p]=p; 

      colors[p*3]=0.8f; 
      colors[p*3+1]=0.6f; 
      colors[p*3+2]=0.0f; 
     } 


    // vertices 
    glBindBuffer(GL_ARRAY_BUFFER, data->triangleBuffers[0]); 
    glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat)*18, generatedVertices, GL_STATIC_DRAW); 

    // indices 
    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data->triangleBuffers[1]); 
    glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLushort)*6, generatedIndices, GL_STATIC_DRAW); 

    // couloirs 
    glBindBuffer(GL_ARRAY_BUFFER, data->triangleBuffers[2]); 
    glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat)*18*data->totalSize, colors, GL_STATIC_DRAW); 

// Render: 
    glEnableClientState(GL_VERTEX_ARRAY); 
    glEnableClientState(GL_COLOR_ARRAY); 

    glBindBuffer(GL_ARRAY_BUFFER, data->triangleBuffers[0]); 
    glVertexPointer(3, GL_FLOAT, 0, BUFFER_OFFSET(0)); 

    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data->triangleBuffers[1]); 

    glBindBuffer(GL_ARRAY_BUFFER, data->triangleBuffers[2]); 
    glColorPointer(3, GL_FLOAT, 0, BUFFER_OFFSET(0)); 

    glDrawElements(GL_TRIANGLES, totalSize*6, GL_UNSIGNED_INT, 0); 

    glDisableClientState(GL_VERTEX_ARRAY); 
    glDisableClientState(GL_COLOR_ARRAY); 
+3

您以'GLushort'格式上传索引,但是在绘制调用中您声称它的格式为'GL_UNSIGNED_INT'。 – BDL

+0

相机的位置是多少?如果它在'y轴'上具有'0'的位置,那么这意味着,根据您的顶点。你不会看到三角形,因为你正在画两个三角形。尝试以下顶点; '0,1,0 - 0,0,0 - 0.5,-0.5,0'对于三角形 – marko5049

+0

BDL:良好的捕捉,纠正但仍然不显示任何东西 –

回答

0

问题是来自玛雅到来。在OpenGL-Legacy模式下,网格被正确显示,而在OpenGL-Strict模式下,它不是。我会在这个方向进行调查。