我想沿着另一个gameobject的轮廓移动一个gameObject的实例。它是一个统一的2D项目。Raycast2D实例化对象命中并旋转实例
我当前的代码:
Vector3 mousePosition = m_camera.ScreenToWorldPoint(Input.mousePosition);
RaycastHit2D hit = Physics2D.Raycast(new Vector2(mousePosition.x, mousePosition.y), new Vector2(player.transform.position.x, player.transform.position.y));
if (hit.collider != null && hit.collider.gameObject.tag == "Player") {
if (!pointerInstance) {
pointerInstance = Instantiate(ghostPointer, new Vector3(hit.point.x, hit.point.y, -1.1f), Quaternion.identity);
} else if(pointerInstance) {
pointerInstance.gameObject.transform.position = new Vector3(hit.point.x, hit.point.y, -1.1f);
pointerInstance.gameObject.transform.eulerAngles = new Vector3(0f, 0f, hit.normal.x);
}
}
不幸的是,游戏对象不会对鼠标的playerObject左侧的位置旋转有时也被关闭。我试图用Quaternion.LookRotation(hit.normal)使用Instantiate(),但也没有运气。
任何帮助表示赞赏。谢谢!