1
我有一个ccLayer
我试图让它下雨。 在初始化我安排如下:CCSprite runAction和Remove
[self schedule:@selector(throwRain) interval:0.1f];
这里是代码的其余部分:
-(void) throwRain {
CCSprite *gota;
for (int i = 1; i <= 6; i++){
gota = [CCSprite spriteWithFile:@"4_gota.png"];
gota.position = ccp(arc4random() % 768, 1060);
gota.scale = (arc4random() % 25 + 50.0f)/100.0f;
gota.rotation = 35 ;
[self addChild:gota z:arc4random() % 5 + 7];
[gota runAction:[CCSequence actions:[CCEaseRateAction actionWithAction:[CCMoveTo actionWithDuration:3.0f + (arc4random() % 200)/100.0f position:ccp(gota.position.x, 0)] rate:3] , [CCCallFunc actionWithTarget:self selector:@selector(spriteDone:)], nil]];
}
}
-(void) spriteDone:(id)sender {
[self removeChild:sender cleanup:YES];
}
然而,滴到达底部,然后就停在那儿,而且永远不会被删除。任何想法? 谢谢。