0
我在http://www.devmaster.net/articles/raytracing_series/part1.php学习射线追踪,当我遇到这一段代码来:光线跟踪问题,如何将屏幕坐标映射到世界坐标?
void Engine::InitRender()
{
// set first line to draw to
m_CurrLine = 20;
// set pixel buffer address of first pixel
m_PPos = 20 * m_Width;
// screen plane in world space coordinates
m_WX1 = -4, m_WX2 = 4, m_WY1 = m_SY = 3, m_WY2 = -3;
// calculate deltas for interpolation
m_DX = (m_WX2 - m_WX1)/m_Width;
m_DY = (m_WY2 - m_WY1)/m_Height;
m_SY += 20 * m_DY;
// allocate space to store pointers to primitives for previous line
m_LastRow = new Primitive*[m_Width];
memset(m_LastRow, 0, m_Width * 4);
}
我在笔者地图画面如何协调世界坐标相当混乱......
谁能告诉我作者如何派生这些线?
或告诉我如何将屏幕坐标映射到世界坐标?
// screen plane in world space coordinates
m_WX1 = -4, m_WX2 = 4, m_WY1 = m_SY = 3, m_WY2 = -3;
预先感谢您!
只是我,还是代码总是看起来更清晰stackoverflow = = ... – 2011-01-10 01:30:53