1
我正在制作一个3D游戏引擎,并且我已经做出了自己的方式来处理事件,并将它们传递给每个GuiComponent
,直到它们返回true(已处理),或者通过它们所有,在这种情况下,它处理事件。事件被多次触发 - LWJGL
问题是,事件发射不止一次。我确定我没有创建eventHandler
类的多个实例。我虽然也许Mouse
类在LWJGL
多次火灾?如果不是,目前的设置是什么?由于
事件处理程序:
public abstract interface EventHandler {
public abstract boolean handleEvent(Event event);
}
事件:
public class Event {
public enum events {
MOUSEPRESSED, MOUSEDRAGGED, MOUSEMOVED
}
private events event;
public float x, y;
public Event(events event, float x, float y) {
this.x = x;
this.y = DisplayManager.HEIGHT - y;
this.event = event;
}
public Event setPos(float x, float y) {
this.x = x;
this.y = DisplayManager.HEIGHT - y;
return this;
}
public void setEvent(events event) {
this.event = event;
}
public boolean equals(events event) {
return event.equals(this.event);
}
}
GuiButton:
public class GuiButton extends GuiComponent implements EventHandler {
@Override
public boolean passEvent(Event event) {
if (!visible) return false;
if (event.equals(Event.events.MOUSEPRESSED) && super.passEvent(event)) {
texture = texture2;
return handleEvent(event);
} else texture = texture1;
return false;
}
@Override
public boolean handleEvent(Event event) {
return false;
}
}
GuiPanel:
public class GuiPanel extends GuiComponent {
protected List<GuiComponent> components = new ArrayList<GuiComponent>();
@Override
public boolean passEvent(Event event) {
for (GuiComponent c : components) {
if (c.passEvent(event)) return true;
}
return false;
}
@Override
public void setVisible(boolean visible) {
super.setVisible(visible);
for (GuiComponent c : components) c.setVisible(visible);
}
@Override
public void update() {
for (GuiComponent c : components) {
if (c.isVisible()) c.update();
}
}
GuiComponent:
public abstract class GuiComponent extends Rectangle {
public void setVisible(boolean visible) {
this.visible = visible;
}
public boolean isVisible() {
return visible;
}
public boolean passEvent(Event event) {
if (this.contains(event.x, event.y)) return true;
return false;
}
public abstract void update();
}
组件的创建:
main = new GuiPanel(0, 0, 100, DisplayManager.HEIGHT, "null", loader);
guiCompoents.add(main);
entityPanel = new GuiPanel(30, 100, 100, 300, "null", loader);
b2 = new GuiButton(100, 100, 100, 30, "Entitiesn", "Entitiesh2", loader) {
public boolean handleEvent(Event event) {
if (event.equals(Event.events.MOUSEPRESSED)) {
System.out.println("button2 recieved event");
createEntity(tree1);
return true;
}
return false;
}
};
entityPanel.add(b2);
entityPanel.setVisible(false);
b1 = new GuiButton(30, 100, 100, 30, "Entitiesn", "Entitiess", loader) {
public boolean handleEvent(Event event) {
if (event.equals(Event.events.MOUSEPRESSED)) {
System.out.println("button1 recieved event");
entityPanel.setVisible(!entityPanel.isVisible());
return true;
}
return false;
}
};
main.add(b1);
main.add(entityPanel);
编辑: 好吧,在进一步搜索,我尝试以下在那里我检测事件射击:
if (Mouse.getDX() != 0 || Mouse.getDY() != 0) {
event.setEvent(Event.events.MOUSEMOVED);
event.setPos(Mouse.getX(), Mouse.getY());
passEvent(event);
}
而且该事件被多次触发。 Mouse
类内置到LWJGL
,所以这似乎是问题。有没有办法来解决这个问题?
我不是LWJGL的专家,但我昨天有类似的问题与Libgdx。贵族元素是否相互重叠? – Sneh
@Sneh是的,但事件仅在其边界内传递/处理,并且仅在组件包含其他组件时才检查。问题是,一个按钮接收点击事件6次 –
这很奇怪,对不起,我不能帮你然后:( – Sneh