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我正在为我的游戏使用与花栗鼠物理学的空间管理器。 我想要做的是将一个球打到一个支柱上,并让球消失。我正在不同的位置重新创建球,以便用户可以击中另一个支柱。我有球形和球形精灵作为成员变量。程序崩溃时,删除空间管理器中的形状 - cocos2d
以下是创建球,圆柱形状等
ball = [smgr addCircleAt:cpv(1000,10) mass:0.5 radius:35];
ball->collision_type = kBallCollisionType;
ballSprite = [cpCCSprite spriteWithShape:ball file:@"head.png"];
//[ballSprite autoFreeShape];
[self addChild:ballSprite];
ballSprite.spaceManager = smgr;
//ballSprite.ignoreRotation = NO;
cpShape *dome = [smgr addRectAt:cpv(400,500) mass:1 width:400 height:100 rotation:0];
dome->collision_type = kRectCollisionType;
cpCCSprite *dome1 = [cpCCSprite spriteWithShape:dome file:@"001.png"];
[self addChild:dome1];
dome1.spaceManager = smgr;
cpShape *pillarone = [smgr addRectAt:cpv(300,300) mass:1 width:45 height:194 rotation:0];
pillarone->collision_type = kRectCollisionType;
cpCCSprite *pillar1 = [cpCCSprite spriteWithShape:pillarone file:@"004.png"];
[self addChild:pillar1];
pillar1.spaceManager = smgr;
cpShape *pillartwo = [smgr addRectAt:cpv(500,300) mass:1 width:45 height:194 rotation:0];
pillartwo->collision_type = kRectCollisionType;
cpCCSprite *pillar2 = [cpCCSprite spriteWithShape:pillartwo file:@"004.png"];
[self addChild:pillar2];
pillar2.spaceManager = smgr;
cpShape *staticground = [smgr addRectAt:cpv(510,25) mass:1 width:0 height:0 rotation:0];
cpCCSprite *staticground1 = [cpCCSprite spriteWithShape:staticground file:@"grass1-1024.png"];
[self addChild:staticground1 z:1 tag:0];
[smgr addCollisionCallbackBetweenType:kRectCollisionType
otherType:kBallCollisionType
target:self
selector:@selector(handleCollisionWithFragmentingRect:arbiter:space:)];
代码,这里是用于冲突解决的代码。
- (void) handleCollisionWithFragmentingRect:(CollisionMoment)moment arbiter:(cpArbiter*)arb space:(cpSpace*)space{
if (moment == COLLISION_POSTSOLVE)
{
[self removeChild:ball->data cleanup:YES];
[smgr removeAndFreeShape:ball];
ball = [smgr addCircleAt:cpv(1000,10) mass:0.5 radius:35];
ball->collision_type = kBallCollisionType;
ballSprite = [cpCCSprite spriteWithShape:ball file:@"head.png"];
[self addChild:ballSprite];
ballSprite.spaceManager = smgr;
}
}
当第一球击中消失罚款支柱。但是对于第二次,有时候我会选择第三个球,并撞到它撞上的柱子,错误如下。
Chipmunk warning: Cannot remove a constraint that was not added to the space. (Removed twice maybe?)
Failed condition: cpArrayContains(space->constraints, constraint)
我不确定我哪里出了问题,请谁能帮忙。
谢谢。