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我想要做的是将Color转换为l * a * b色彩空间并测量欧几里得距离。但我不知道在openframeworks中该怎么做?如何计算openframeworks中的ofColors之间的距离
我想要做的是将Color转换为l * a * b色彩空间并测量欧几里得距离。但我不知道在openframeworks中该怎么做?如何计算openframeworks中的ofColors之间的距离
我不是很有经验的C++,但我移植this snippet过:
//ported from http://cookbooks.adobe.com/post_Useful_color_equations__RGB_to_LAB_converter-14227.html
struct Color{
float R,G,B,X,Y,Z,L,a,b;
};
#define REF_X 95.047; // Observer= 2°, Illuminant= D65
#define REF_Y 100.000;
#define REF_Z 108.883;
Color rgb2xyz(int R,int G,int B){
float r = R/255.0;
float g = G/255.0;
float b = B/255.0;
if (r > 0.04045){ r = pow((r + 0.055)/1.055, 2.4); }
else { r = r/12.92; }
if (g > 0.04045){ g = pow((g + 0.055)/1.055, 2.4); }
else { g = g/12.92; }
if (b > 0.04045){ b = pow((b + 0.055)/1.055, 2.4); }
else { b = b/12.92; }
r = r * 100;
g = g * 100;
b = b * 100;
//Observer. = 2°, Illuminant = D65
Color xyz;
xyz.X = r * 0.4124 + g * 0.3576 + b * 0.1805;
xyz.Y = r * 0.2126 + g * 0.7152 + b * 0.0722;
xyz.Z = r * 0.0193 + g * 0.1192 + b * 0.9505;
return xyz;
}
Color xyz2lab(float X,float Y, float Z){
float x = X/REF_X;
float y = Y/REF_X;
float z = Z/REF_X;
if (x > 0.008856) { x = pow(x , .3333333333f); }
else { x = (7.787 * x) + (16/116.0); }
if (y > 0.008856) { y = pow(y , .3333333333f); }
else { y = (7.787 * y) + (16/116.0); }
if (z > 0.008856) { z = pow(z , .3333333333f); }
else { z = (7.787 * z) + (16/116.0); }
Color lab;
lab.L = (116 * y) - 16;
lab.a = 500 * (x - y);
lab.b = 200 * (y - z);
return lab;
}
Color lab2xyz(float l, float a, float b){
float y = (l + 16)/116;
float x = a/500 + y;
float z = y - b/200;
if (pow(y , 3) > 0.008856) { y = pow(y , 3); }
else { y = (y - 16/116)/7.787; }
if (pow(x , 3) > 0.008856) { x = pow(x , 3); }
else { x = (x - 16/116)/7.787; }
if (pow(z , 3) > 0.008856) { z = pow(z , 3); }
else { z = (z - 16/116)/7.787; }
Color xyz;
xyz.X = x * REF_X;
xyz.Y = y * REF_Y;
xyz.Z = z * REF_Z;
return xyz;
}
Color xyz2rgb(float X,float Y,float Z){
//X from 0 to 95.047 (Observer = 2°, Illuminant = D65)
//Y from 0 to 100.000
//Z from 0 to 108.883
X = ofClamp(X, 0, 95.047);
float x = X * .01;
float y = Y * .01;
float z = Z * .01;
float r = x * 3.2406 + y * -1.5372 + z * -0.4986;
float g = x * -0.9689 + y * 1.8758 + z * 0.0415;
float b = x * 0.0557 + y * -0.2040 + z * 1.0570;
if (r > 0.0031308) { r = 1.055 * pow(r , (1/2.4f)) - 0.055; }
else { r = 12.92 * r; }
if (g > 0.0031308) { g = 1.055 * pow(g , (1/2.4f)) - 0.055; }
else { g = 12.92 * g; }
if (b > 0.0031308) { b = 1.055 * pow(b , (1/2.4f)) - 0.055; }
else { b = 12.92 * b; }
Color rgb;
rgb.R = round(r * 255);
rgb.G = round(g * 255);
rgb.B = round(b * 255);
return rgb;
}
Color rgb2lab(int R,int G,int B){
Color xyz = rgb2xyz(R, G, B);
return xyz2lab(xyz.X, xyz.Y, xyz.Z);
}
Color lab2rgb(int L,int a,int b){
Color xyz = lab2xyz(L, a, b);
return xyz2rgb(xyz.X, xyz.Y, xyz.Z);
}
测量距离将是微不足道的东西如:
float distLab(Color c1,Color c2){
float dL = c1.L - c2.L;
float da = c1.a - c2.a;
float db = c1.b - c2.b;
return sqrt(dL*dL + da*da + db*db);
}
或ofVec3f(c1.L,c1.a,c1.b).distance(ofVec3f(c2.L,c2.a,c2.b));
另请参阅this answer为openframeworks基本示例。