我正在试图制作一个程序来移动一个基于键盘输入的盒子,但目前它只设置为在屏幕上呈现一个绿色的矩形。但是,程序似乎是初始化窗口,然后在终止之前返回“分段错误(核心转储)”。我根本没有得到任何编译器错误,并且一小部分代码与我在网上找到的教程相匹配。如果它有所作为,我使用GCC在Ubuntu上运行Code :: Blocks。SDL2分割错误
main
基本上调用函数称为init
,drawRect
和close
以该顺序(所有如下所示),基于成功或失败的打印语句。
编辑:缩小到close
,如下所示。特别是,SDL_FreeSurface和SDL_Quit给我提供了一些问题。我还清理了关闭指针处理(和程序的其他部分)并创建了一个新的pastebin文件。
接近:
void close()
{
// Deallocate gScreenSurface
SDL_FreeSurface(gScreenSurface);
gScreenSurface=NULL;
// Destroy renderer
SDL_DestroyRenderer(gRenderer);
gRenderer=NULL;
// Destroy gWindow
SDL_DestroyWindow(gWindow);
gWindow=NULL;
SDL_Quit();
}
这里的新满源代码,完成指针的初始化,包括和伪代码:
/* === Includes === */
#include <cstdlib>
#include <stdio.h>
#include "SDL2/SDL.h"
using namespace std;
/* === Constants === */
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
/* === Enums === */
/*enum Keys {KEY_DEFAULT,
KEY_UP,
KEY_DOWN,
KEY_LEFT,
KEY_RIGHT,
KEY_TOTAL};*/
/* === Prototypes === */
bool init();
bool drawRect(SDL_Renderer* pRenderer, SDL_Rect* pRect, int pX, int pY, int pW, int pH, int pR, int pG, int pB, int pA);
void close();
/* === Pointer Initialization === */
SDL_Window* gWindow = NULL;
SDL_Surface* gScreenSurface = NULL;
SDL_Renderer* gRenderer = NULL;
SDL_Rect* gRect = NULL;
/**==================================================
Box Mover
This was intended to be a learning activity to
teach myself how to use SDL, in particular basic
"block" graphics and keyboard inputs.
Unfortunately, I can't figure out why it's always
returning seg fault. I think it's outside of main,
but I can't be sure.
==================================================**/
int main()
{
if(!init())
printf("Failed to initialize!\n");
else
{
if(!drawRect(gRenderer, gRect, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 255, 0, 255))
printf("Failed to draw rectangle!\n");
else
{
/*SDL_BlitSurface(gImage, NULL, gScreenSurface, NULL);
SDL_UpdateWindowSurface(gWindow);
SDL_Delay(2000);*/
printf("Success in main!\n"); // Placeholder until I figure out why I'm getting a seg fault, then I can fix the contents.
}
}
close();
return 0;
}
/*=========================
Init
Initializes SDL
Returns true for success, false for failure
Prints error on failure
=========================*/
bool init()
{
//Initialization flag
bool success = true;
if(SDL_Init(SDL_INIT_VIDEO) < 0)
{
printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
success = false;
}
else
{
gWindow = SDL_CreateWindow("Box Mover", 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0);
if(gWindow == NULL)
{
printf("Window could not be created! SDL_Error: %s\n", SDL_GetError());
success = false;
}
else
{
gScreenSurface = SDL_GetWindowSurface(gWindow);
}
}
return success;
}
/*=========================
Draw Rectangle
Draws a rectangle of specified color and location
TO DO:
Check to see if renderer needs to be deallocated here.
Inputs:
>> pRenderer: SDL_Renderer pointer which can be thought of as a drawing tool
>> pRect: SDL_Rect pointer which holds location and size data
>> pX, pY: X-Y location of the upper left corner of the rectangle
>> pR, pG, pB: Color values (technically Uint8, 0-255)
>> pA: Alpha (transparency) value of the rectangle (also technically Uint8)
=========================*/
bool drawRect(SDL_Renderer* pRenderer, SDL_Rect* pRect, int x, int y, int w, int h, int r, int g, int b, int a)
{
bool success = true;
pRenderer=SDL_CreateRenderer(gWindow, -1, SDL_RENDERER_SOFTWARE);
if(pRenderer==NULL)
{
printf("Renderer could not be created! SDL Error: %s\n", SDL_GetError());
success=false;
}
else
{
pRect = new SDL_Rect;
if(pRect == NULL)
{
printf("Could not create rectangle! SDL Error: %s\n", SDL_GetError());
success=false;
}
else
{
pRect->x = x;
pRect->y = y;
pRect->w = w;
pRect->h = h;
SDL_SetRenderDrawColor(pRenderer, r, g, b, a);
if(SDL_RenderDrawRect(pRenderer, pRect) < 0)
{
printf("Rectangle could not be rendered! SDL Error: %s\n", SDL_GetError());
success=false;
}
}
}
return success;
}
/*=========================
Close
Closes the SDL systems cleanly, deallocating memory.
Found the seg fault! It's this fucker!
In particular, SDL_FreeSurface and SDL_Quit
=========================*/
void close()
{
// Deallocate gScreenSurface
SDL_FreeSurface(gScreenSurface);
gScreenSurface=NULL;
printf("Surface closed. Working on renderer...\n");
// Destroy renderer
SDL_DestroyRenderer(gRenderer);
gRenderer=NULL;
printf("Renderer closed. Working on window...\n");
// Destroy gWindow
SDL_DestroyWindow(gWindow);
gWindow=NULL;
printf("Window closed. Working on SDL...\n");
SDL_Quit();
printf("SDL closed.\n");
}
在启用额外警告的情况下构建,并在出现任何问题时进行修复。并用调试信息构建,并在调试器中运行以捕捉崩溃,以确定发生的位置。 –
你们都需要一些RAII。 – jaggedSpire
你是先测试这个例子吗? https://wiki.libsdl.org/SDL_CreateWindow – Rama