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我有一个SKSpriteNode碰撞并从另一个SKSpriteNode反弹。我想要的是能够检测到碰撞,但没有反弹。我希望它反弹其他节点,但不是这个。那可能吗?防止SKSpriteNode反弹其他SKSpriteNode
self.physicsWorld.contactDelegate = self;
self.physicsBody = [SKPhysicsBody bodyWithEdgeLoopFromRect:self.frame];
self.physicsWorld.gravity = CGVectorMake(0.0f, 0.0f);
self.zone = [SKSpriteNode spriteNodeWithImageNamed:@"Oval.png"];
self.zone.position = CGPointMake(CGRectGetMidX(self.frame),CGRectGetMidY(self.frame)); self.zone.xScale = 0.3;
self.zone.yScale = 0.3;
self.zone.physicsBody = [SKPhysicsBody bodyWithCircleOfRadius:self.zone.frame.size.width/2];
self.zone.physicsBody.restitution = 0.0f;
self.zone.physicsBody.density = 0;
self.zone.physicsBody.friction = 0.4f;
self.zone.physicsBody.categoryBitMask = zoneCategory;
self.zone.physicsBody.dynamic = NO;
self.ball = [SKSpriteNode spriteNodeWithImageNamed:@"Ball.png"];
self.ball.position = CGPointMake(80,0);
self.ball.name = @"BallNode";//how the node is identified later
self.ball.physicsBody = [SKPhysicsBody bodyWithCircleOfRadius:self.ball.frame.size.width/2];
self.ball.physicsBody.restitution = 0.1f;
self.ball.physicsBody.friction = 0.4f;
self.ball.physicsBody.categoryBitMask = ballCategory;
self.ball.physicsBody.dynamic = NO;
我不想让球和区域反弹。有任何想法吗?
你应该这样做:self.zone.collisionBitMask&=〜ballCategory; – 0x141E 2014-09-30 18:28:38