2012-04-19 92 views
3

下面的代码动画了一个选框行。动画开始的速度非常快,但随着时间的推移显着减慢。请帮我弄清楚为什么。相同的代码在这里:http://jsbin.com/aleqef/画布动画放慢

编辑:我没有创建任何新的对象,在我的动画循环期间,一切似乎都被缓存,即模式,上下文等。我只是没有看到任何可疑的东西。看起来像一个记忆问题,但我不知道为什么。

 
var data = [ 
    "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAYAAAAGCAMAAADXEh96AAAABGdBTUEAAK/INwWK6QAAABl0RVh0U29mdHdhcmUAQWRvYmUgSW1hZ2VSZWFkeXHJZTwAAAAGUExURQAAAP///6XZn90AAAAcSURBVHjaYmBgYGBkZAQSYAjlgUXgYhAeQIABAAGkABPpfLrFAAAAAElFTkSuQmCC", 
    "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAYAAAAGCAMAAADXEh96AAAABGdBTUEAAK/INwWK6QAAABl0RVh0U29mdHdhcmUAQWRvYmUgSW1hZ2VSZWFkeXHJZTwAAAAGUExURQAAAP///6XZn90AAAAeSURBVHjaYmBkAEEgYGRkBBEgFgMDRBTGA8sBBBgAAaQAE03fiAgAAAAASUVORK5CYII=", 
    "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAYAAAAGCAMAAADXEh96AAAABGdBTUEAAK/INwWK6QAAABl0RVh0U29mdHdhcmUAQWRvYmUgSW1hZ2VSZWFkeXHJZTwAAAAGUExURQAAAP///6XZn90AAAAdSURBVHjaYmBgZGRkYGAAY0YGCITxoHIQUYAAAwABpAATvSsONQAAAABJRU5ErkJggg==" 
];
var context = document.getElementById("canvas").getContext("2d"); var count = data.length; var patterns = []; var pattern = 0;
function onload(e) { patterns.push(context.createPattern(e.target, "repeat")); }
function draw() { for (var angle = 0; angle < 360; angle += 5) { var rad = (angle * Math.PI)/180; var x = 200 * Math.cos(rad); var y = 200 * Math.sin(rad);
context.moveTo(0, 0); context.lineTo(x, y); } }
function animate() { window.setTimeout(animate, 1000/60);
if (patterns.length > 0) { context.clearRect(0, 0, context.canvas.width, context.canvas.height); draw(); context.lineWidth = 1; context.strokeStyle = patterns[pattern]; context.stroke(); pattern = (pattern + 1) % patterns.length; } }
for (var i = 0; i < count; i++) { var image = new Image(); image.onload = onload; image.src = data[i]; }
animate();

+0

您曾经试图弄清楚自己为什么?那导致你在哪里? – Armatus 2012-04-19 17:54:28

+0

我有和失败:)特别是,我不看我是否在我的动画循环过程中创建任何新的对象,似乎一切都缓存,即模式,上下文等。 – akonsu 2012-04-19 17:56:04

+0

不用担心。你知道多么阴暗的“请帮我弄清楚为什么”,然后是一个大的代码块,看起来没有你给的细节:) – Armatus 2012-04-19 18:03:30

回答

4

试试这个变化(beginPath方法())

if (patterns.length > 0) { 
    context.clearRect(0, 0, context.canvas.width, context.canvas.height); 
    context.beginPath(); 
    draw(); 

链接http://jsbin.com/aleqef/4/edit#preview

+0

这太棒了。谢谢。你知道为什么beginPath似乎可以解决这个问题吗? – akonsu 2012-04-19 18:19:36

+1

答案在这里:) http://stackoverflow.com/a/4983173/1238040 – 2012-04-19 18:20:43