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我正在尝试创建具有纹理的菱形图案。我创建了我想要的几何图形,但现在我无法将纹理应用到钻石上。两面纹理
这似乎是分裂它的脸上,我不知道为什么。我对three.js很新,所以任何帮助都会很棒。什么导致这个问题,我该如何解决它?
这里是我的jsfiddle:顶点的第一面https://jsfiddle.net/7fjLar4b/
geometry = new THREE.PlaneGeometry();
geometry.vertices = [
new THREE.Vector3(1, 0, 0),
new THREE.Vector3(2, 1, 0),
new THREE.Vector3(1, 2, 0),
new THREE.Vector3(0, 1, 0)
];
geometry.faces = [
new THREE.Face3(1, 2, 3),
new THREE.Face3(3, 0, 1)
];
texture = loader.load("https://i.imgur.com/am2LQon.jpg")
material = new THREE.MeshBasicMaterial({map: texture});
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
这是怎么说也是正常进行:'几何=新THREE.PlaneGeometry(1,1,1 ,1); geometry.scale(Math.sqrt(2),Math.sqrt(2),1); geometry.rotateZ( - Math.PI/4); geometry.translate(1,1,0);'...或者,从头创建一个自定义的THREE.Geometry。但不要将新的顶点/面分配给'THREE.PlaneGeometry'。 – WestLangley