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我想做一个oncollision2D EnemyDamage完成从playerStats.health删除健康,不幸的是我得到了错误,“标识符预期”没有人知道我需要把那里让代码工作?感谢Collision(8,41)的错误。 碰撞损坏代码:标识符二维碰撞代码上的预期错误?
using UnityEngine;
using System.Collections;
public class Collision : MonoBehaviour {
int EnemyDamage = 1;
void OnCollisionEnter2D(Collision2D)
{
playerStats.Health -= EnemyDamage;
}
}
球员健康守则:
using UnityEngine;
using System.Collections;
public class Player : MonoBehaviour {
[System.Serializable]
public class PlayerStats {
public int Health = 100;
}
public PlayerStats playerStats = new PlayerStats();
public int fallBoundary = -20;
void Update() {
if (transform.position.y <= fallBoundary)
DamagePlayer (9999999);
}
public void DamagePlayer (int damage) {
playerStats.Health -= damage;
if (playerStats.Health <= 0) {
GameMaster.KillPlayer(this);
}
}
}
你可以放下你试过的东西,以及堆栈轨道的完整错误吗? - 你看过异常还是内部异常? – jdave