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目前正在使用插件,现在卡住了。尝试搜索,但不知道该找什么,帮助.. 我有一切工作正常,直到我决定使用延期推迟。我需要将temp传递给另一个脚本。寻找//错误。由于
首先脚本:如何将字符串参数传递给unity3d中的另一个脚本
void Start()
{
skinnedMeshRenderer = GetComponent();
Speakers speakers = new Speakers();
SwaitTime = speakers.waitTime;
StalkSpeed = speakers.talkSpeed;
}
public void click()
{
foreach (Speakers i in speakerList)
{
string[] temp = split(i);
//ERROR
newLetterCombo = gameObject.AddComponent(); //able to access couroutine in 2nd script but does not pass temp argument like below.
//letterCombo newLetterCombo = new letterCombo(temp); [worked earlier but does not access couroutine, also puts up monobehavior new keyword not allowed]
newLetterCombo.switchStarter();
}
}
第二个脚本:
public string[] letters;
public letterCombo(string[] _letters)
{
letters = _letters;
}
public void switchStarter()
{
StartCoroutine(comboswitch());
}
private IEnumerator comboswitch()
{
foreach (string combo in letters)
{
switch (combo)
{
case "AA":
print("AA");
yield return new WaitForSeconds(2);
break;
[/code]
ÿ你可以传递参数。 –
@GunnarB。请解释或更正该行,谢谢。 – comphonia