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我使用录制音频以下:音频麦克风从正在播放不连贯和听起来像空气吹进麦克风
localInput?.installTap(onBus: 0, bufferSize: 4096, format: localInputFormat) {
(buffer, time) -> Void in
let audioBuffer = self.audioBufferToBytes(audioBuffer: buffer)
let output = self.outputStream!.write(audioBuffer, maxLength: Int(buffer.frameLength))
if output > 0 {
print("\(#file) > \(#function) > \(output) bytes written from queue \(self.currentQueueName())")
}
else if output == -1 {
let error = self.outputStream!.streamError
print("\(#file) > \(#function) > Error writing to stream: \(error?.localizedDescription)")
}
}
凡我localInputFormat如下:
self.localInput = self.localAudioEngine.inputNode
self.localAudioEngine.attach(self.localAudioPlayer)
self.localInputFormat = self.localInput?.inputFormat(forBus: 0)
self.localAudioEngine.connect(self.localAudioPlayer, to: self.localAudioEngine.mainMixerNode, format: self.localInputFormat)
功能audioBufferToBytes如下:
func audioBufferToBytes(audioBuffer: AVAudioPCMBuffer) -> [UInt8] {
let srcLeft = audioBuffer.floatChannelData![0]
let bytesPerFrame = audioBuffer.format.streamDescription.pointee.mBytesPerFrame
let numBytes = Int(bytesPerFrame * audioBuffer.frameLength)
// initialize bytes by 0
var audioByteArray = [UInt8](repeating: 0, count: numBytes)
srcLeft.withMemoryRebound(to: UInt8.self, capacity: numBytes) { srcByteData in
audioByteArray.withUnsafeMutableBufferPointer {
$0.baseAddress!.initialize(from: srcByteData, count: numBytes)
}
}
return audioByteArray
}
在另一台设备上,当我收到数据我必须将其转换回来。
func bytesToAudioBuffer(_ buf: [UInt8]) -> AVAudioPCMBuffer {
let fmt = AVAudioFormat(commonFormat: .pcmFormatFloat32, sampleRate: 44100, channels: 1, interleaved: true)
let frameLength = UInt32(buf.count)/fmt.streamDescription.pointee.mBytesPerFrame
let audioBuffer = AVAudioPCMBuffer(pcmFormat: fmt, frameCapacity: frameLength)
audioBuffer.frameLength = frameLength
let dstLeft = audioBuffer.floatChannelData![0]
buf.withUnsafeBufferPointer {
let src = UnsafeRawPointer($0.baseAddress!).bindMemory(to: Float.self, capacity: Int(frameLength))
dstLeft.initialize(from: src, count: Int(frameLength))
}
return audioBuffer
}
最后,我们播放音频数据:那么,因为它是收到了通过以下运行
self.audioPlayerQueue.async {
self.peerAudioPlayer.scheduleBuffer(audioBuffer)
if (!self.peerAudioPlayer.isPlaying && self.localAudioEngine.isRunning) {
self.peerAudioPlayer.play()
}
}
然而,无论是扬声器我刚刚听到什么声音就像是有人窃听每半麦克风 - 第二(ISH)。不是他们真的在说什么我想这是由于我从一个音频缓冲区转换为字节并返回,但我不确定。有没有人看到上述问题?
感谢。