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矩形位于y = 102处。Cocos2d-x V3。如何确定不同屏幕尺寸的admob横幅高度?
auto spr = Sprite::create("images/interface/wideBtnBlack.png");
Vec2 origin = Director::getInstance()->getVisibleOrigin();
spr->setColor(Color3B::GREEN);
spr->setPosition(Vec2(origin.x + 200, origin.y + 102));
spr->setAnchorPoint(Vec2::ZERO);
如何确保将矩形放置在所有设备横幅的正上方?