我正在使用Processing。这里是我的草图的全部:处理:内存不足错误
import guicomponents.*;
PImage backgroundImage;
void setup() {
size(911, 715);
backgroundImage = loadImage("Floorplan.png");
}
void draw() {
background(backgroundImage);
GImageButton[] buttons = {
new GImageButton(this, null, "wm.png", 1, 10, 10),
new GImageButton(this, null, "wm.png", 1, 10, 10),
new GImageButton(this, null, "wm.png", 1, 10, 10),
new GImageButton(this, null, "wm.png", 1, 10, 10),
new GImageButton(this, null, "wm.png", 1, 10, 10),
new GImageButton(this, null, "wm.png", 1, 10, 10),
new GImageButton(this, null, "wm.png", 1, 10, 10),
new GImageButton(this, null, "wm.png", 1, 10, 10),
new GImageButton(this, null, "wm.png", 1, 10, 10),
new GImageButton(this, null, "wm.png", 1, 10, 10),
new GImageButton(this, null, "wm.png", 1, 10, 10),
new GImageButton(this, null, "wm.png", 1, 10, 10),
new GImageButton(this, null, "wm.png", 1, 10, 10)
};
}
(这只是为了说明我有这个问题的演示。)如果运行足够长的时间,一个OutOfMemoryError
将生成:
An OutOfMemoryError means that your code is either using up too much memory
because of a bug (e.g. creating an array that's too large, or unintentionally
loading thousands of images), or that your sketch may need more memory to run.
If your sketch uses a lot of memory (for instance if it loads a lot of data files)
you can increase the memory available to your sketch using the Preferences window.
Exception in thread "Image Fetcher 2" java.lang.OutOfMemoryError: Java heap space
An OutOfMemoryError means that your code is either using up too much memory
because of a bug (e.g. creating an array that's too large, or unintentionally
loading thousands of images), or that your sketch may need more memory to run.
If your sketch uses a lot of memory (for instance if it loads a lot of data files)
you can increase the memory available to your sketch using the Preferences window.
at java.awt.image.DataBufferInt.<init>(DataBufferInt.java:41)
at java.awt.image.Raster.createPackedRaster(Raster.java:458)
at java.awt.image.DirectColorModel.createCompatibleWritableRaster(DirectColorModel.java:1015)
at sun.awt.image.ImageRepresentation.createBufferedImage(ImageRepresentation.java:230)
at sun.awt.image.ImageRepresentation.setPixels(ImageRepresentation.java:528)
at sun.awt.image.ImageDecoder.setPixels(ImageDecoder.java:120)
at sun.awt.image.PNGImageDecoder.sendPixels(PNGImageDecoder.java:531)
at sun.awt.image.PNGImageDecoder.produceImage(PNGImageDecoder.java:452)
at sun.awt.image.InputStreamImageSource.doFetch(InputStreamImageSource.java:246)
at sun.awt.image.ImageFetcher.fetchloop(ImageFetcher.java:172)
at sun.awt.image.ImageFetcher.run(ImageFetcher.java:136)
Exception in thread "Animation Thread" java.lang.OutOfMemoryError: Java heap space
at processing.core.PImage.<init>(Unknown Source)
at processing.core.PApplet.loadImageMT(Unknown Source)
at processing.core.PApplet.loadImage(Unknown Source)
at processing.core.PApplet.loadImage(Unknown Source)
at guicomponents.GImageButton.getImages(GImageButton.java:136)
at guicomponents.GImageButton.<init>(GImageButton.java:100)
at gimage_demo.draw(gimage_demo.java:35)
at processing.core.PApplet.handleDraw(Unknown Source)
at processing.core.PApplet.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
为什么会发生这种情况?当数组超出范围时,存储器是否会收集垃圾回收?draw()
的末尾?
我试图做一个按钮抽搐时遇到了这个问题。我找不到改变位置的方法,所以我只是在我想要的新位置创建一个新的位置。有一个更好的方法吗?