请原谅我的英文。libGDX演员draw()不叫
开始探索libGDX并遇到问题。当我在舞台上添加actor时,方法draw()不会被调用。 试图应用该方法绘制直线,成功绘制纹理,但它不是演员,并且此方法不正确。
请帮忙。
SpiderHunt.java
package com.spiderhunt;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.spiderhunt.screens.MainMenu;
public class SpiderHunt extends Game{
private SpriteBatch batch;
public MainMenu mainMenu;
private static SpiderHunt instance = new SpiderHunt();
public SpiderHunt(){
}
public static SpiderHunt getInstance() {
return instance;
}
public void create() {
//load textures
Assets.load();
batch = new SpriteBatch();
mainMenu = new MainMenu(batch);
this.setScreen(mainMenu);
}
public void showMainMenu(){
setScreen(mainMenu);
}
public void render (float delta) {
}
public void resize(int width, int height) {
}
public void pause() {
}
public void resume() {
}
public void dispose() {
}
}
MainMenu.java
package com.spiderhunt.screens;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.scenes.scene2d.Group;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
import com.badlogic.gdx.utils.viewport.StretchViewport;
import com.spiderhunt.Assets;
import com.spiderhunt.buttons.btnPlay;
public class MainMenu implements Screen {
public btnPlay playButton;
public Stage stage;
public SpriteBatch batch;
class GoToGameListener extends ClickListener {
@Override
public void clicked(InputEvent event, float x, float y) {
//some code for click or push
}
}
public MainMenu(SpriteBatch batch_1) {
batch = batch_1;
stage = new Stage(new StretchViewport(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()), batch);
Gdx.input.setInputProcessor(stage);
playButton = new btnPlay(); //make actor
stage.addActor(playButton);
}
@Override
public void render(float delta) {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
//make background
batch.begin();
batch.draw(Assets.bgMenuRegion, 0, 0, 540, 960);
batch.end();
stage.act(Gdx.graphics.getDeltaTime());
stage.draw(); //this action must do method draw() from actor but it not called !!!!!!!!!!
//batch.begin();
//playButton.draw(batch, 0); THIS CODE DRAW BUTTON, BUT IT NOT CORRECTLY ACTOR
//batch.end();
}
@Override
public void resize(int width, int height) {
// TODO Auto-generated method stub
}
@Override
public void show() {
Gdx.input.setInputProcessor(stage);
}
@Override
public void hide() {
// TODO Auto-generated method stub
}
@Override
public void pause() {
// TODO Auto-generated method stub
}
@Override
public void resume() {
// TODO Auto-generated method stub
}
@Override
public void dispose() {
// TODO Auto-generated method stub
}
}
btnPlay.java
Assets.java
package com.spiderhunt;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
public class Assets {
public static Texture atlas;
//backgrounds
public static TextureRegion bgMenuRegion;
public static TextureRegion bgSelectLevelRegion;
//buttons
public static TextureRegion btnPlayRegion;
//objects
public static TextureRegion objFlyRegion;
public static void load(){
atlas = new Texture("atlas.png");
bgMenuRegion = new TextureRegion(atlas, 0, 0, 540, 960);
btnPlayRegion = new TextureRegion(atlas, 1111, 1244, 418, 112);
}
}
“不叫” 在你的代码不执行或没有什么可见的?你是否尝试过在你的按钮的绘制调用周围'batch.begin/end'? – cfrick 2014-10-28 20:32:04
,你已经用空方法覆盖了你的'Game'类中的所有方法。对于较短的代码?否则什么都不会呈现。 – cfrick 2014-10-28 21:00:17