1
我只是在团结和游戏制造者身上工作了两个月,所以我并不擅长。我有一个小问题。我有一个与主角相撞的平台,现在可以工作。但是如果我想添加两个或更多的平台,游戏就会陷入困境。我现在使用Game Maker Studio工作。游戏平台
//React to inputs
move = key_left + key_right;
hsp = move * movespeed;
if (vsp < 10) vsp += grav;
if (place_meeting(x,y+1,obj_platform) || place_meeting(x,y+1,obj_platform1)){
vsp = key_jump * -jumpspeed;
}
//Horizontal collision
if (place_meeting(x+hsp,y,obj_platform) || place_meeting(x+hsp,y,obj_platform1)){
while (!place_meeting(x+sign(hsp),y,obj_platform) || place_meeting(x+sign(hsp),y,obj_platform1)){
x += sign(hsp);
}
hsp = 0;
}
x += hsp;
//Vertical collision
if (place_meeting(x,y+vsp,obj_platform) || place_meeting(x,y+vsp,obj_platform1)){
while (!place_meeting(x,y+sign(vsp),obj_platform) || place_meeting(x,y+sign(vsp),obj_platform1)){
y += sign(vsp);
}
vsp = 0;
}
y += vsp;
//Diagonal collision
if(place_meeting(x+hsp, y+vsp, obj_platform) || place_meeting(x+hsp,y+vsp,obj_platform1)){
while(!place_meeting(x+sign(hsp), y + sign(vsp),obj_platform) || place_meeting(x+sign(hsp), y + sign(vsp),obj_platform1)){
x+= sign(hsp);
y+= sign(vsp);
}
hsp = 0;
vsp = 0;
}
我不认为我做了错误,平台能像它应该,但如果你跳PLATFORM1,整场比赛stucks。
在此先感谢!