2017-02-26 99 views
-2

所有我此刻的这个烂摊子代码:http://pastebin.com/F9Dc7pbR如何在Lua中生成平铺Perlin噪声?

这是不是平铺,也不漂亮(你必须把我的话,因为我不能将它张贴由于口碑)。

我还发现了噪音这个例子代码,将瓷砖:http://pastebin.com/cmuTBSJY

但我不能使用,因为我不知道Python或它如何转化到Lua。有任何想法吗?

编辑:澄清,它需要能够回绕到和触摸本身的X & Y轴两

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你的问题是什么呢?什么是工作,什么不是?我们不会设置一个Love2D环境,并运行你的代码只是为了弄清楚它有什么问题。如果问题是关键的话,我们只能提供帮助。 –

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我的功能不会产生理想的噪音,我一直没能找到有关生成二维噪声可以平铺这是在任何一种便携式或可读格式的任何东西。如果你能指出一个关于这个话题的学习资源,它将超越真棒。 (这里是我的功能是什么链接:http://imgur.com/a/6KjFW) –

回答

0

这里张贴在转换到Lua问题的Python代码。它产生的噪音平铺:

-- Create 256 shuffled numbers 
local perm = {} 
for i = 1, 256 do 
    table.insert(perm, math.random(#perm + 1), i) 
end 

-- Repeat the list 
for i = 1, 256 do 
    perm[i+256] = perm[i] 
end 

-- Generate 256 directions 
local dirs = {} 
for a = 0, 255 do 
    table.insert(dirs, { math.cos(a * 2.0 * math.pi/256), 
         math.sin(a * 2.0 * math.pi/256) }) 
end 

local function noise(x, y, per) 
    local function surflet(grid_x, grid_y) 
     local dist_x, dist_y = math.abs(x - grid_x), math.abs(y - grid_y) 
     local poly_x = 1 - 6 * dist_x^5 + 15 * dist_x^4 - 10 * dist_x^3 
     local poly_y = 1 - 6 * dist_y^5 + 15 * dist_y^4 - 10 * dist_y^3 
     local hashed = perm[(perm[(math.floor(grid_x) % per) + 1] + math.floor(grid_y) % per) + 1] 
     local grad = (x - grid_x) * dirs[hashed][1] + (y - grid_y) * dirs[hashed][2] 
     return poly_x * poly_y * grad 
    end 
    local int_x, int_y = math.floor(x), math.floor(y) 
    return surflet(int_x+0, int_y+0) + surflet(int_x+1, int_y+0) + 
      surflet(int_x+0, int_y+1) + surflet(int_x+1, int_y+1) 
end 

local function fBm(x, y, per, octs) 
    local val = 0 
    for o = 0, octs - 1 do 
     val = val + (0.5^o * noise(x * 2^o, y * 2^o, per * 2^o)) 
    end 
    return val 
end 

local size, freq, octs = 128, 1/32.0, 5 

-- Generate 128x128 data points 
local data = {} 
for y = 1, size do 
    local line = {} 
    for x = 1, size do 
     table.insert(line, math.floor((fBm(x*freq, y*freq, math.floor(size*freq), octs) + 1) * 128)) 
    end 
    table.insert(data, line) 
end 

-- To demonstrate, let's generate a PGM file, 
-- which is easy to convert to PNG. 
local out = { "P2", "128 128", "255" } 
for y = 1, size do 
    local line = {} 
    for x = 1, size do 
     table.insert(line, tostring(data[y][x])) 
    end 
    table.insert(out, table.concat(line, " ")) 
end 
local pgm_data = table.concat(out, "\n") .. "\n" 

-- And now let's convert it to PNG using ImageMagick. 

-- We'll try to do it natively, loading https://github.com/leafo/magick 
-- To use it, install it with `luarocks install magick` 
-- and run this script with `luajit`. 
local ok, magick = pcall(require, "magick") 
if ok then 
    local im = magick.load_image_from_blob(pgm_data) 
    im:set_format("pgm") 
    im:write("noise.png") 
else 
    -- If we don't have the library, let's just call ImageMagick from the command-line. 
    local fd = io.open("noise.pgm", "w") 
    fd:write(pgm_data) 
    fd:close() 
    os.execute("convert noise.pgm noise.png") 
end 
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太谢谢你了! –