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我有一个玩家正在用子弹向敌人射击,子弹向右移动,角度正确,但是我的子弹不是指向那个角度,子弹无法改变角度。改变它,它不仅应该以那个角度移动,而且指向它,目前我正在将它变成屏幕的右边,敌人从右边产生。这里是我的移动和变换代码,任何帮助thanx , 这是方向的代码,以及用于拍摄速率如何在鼠标指针角度拍摄?
using UnityEngine;
using System.Collections;
public class WeaponScript : MonoBehaviour
{
public Transform shotPrefab;
public float shootingRate = 0.25f;
private float shootCooldown;
void Start()
{
shootCooldown = 0f;
}
void Update()
{
if (shootCooldown > 0)
{
shootCooldown -= Time.deltaTime;
}
}
public void Attack(bool isEnemy)
{
if (CanAttack)
{
shootCooldown = shootingRate;
// Create a new shot
var shotTransform = Instantiate(shotPrefab) as Transform;
// Assign position
shotTransform.position = transform.position;
// The is enemy property
ShotScript shot = shotTransform.gameObject.GetComponent<ShotScript>();
if (shot != null)
{
shot.isEnemyShot = isEnemy;
}
// Make the weapon shot always towards it
MoveScript move = shotTransform.gameObject.GetComponent<MoveScript>();
if (move != null)
{
move.direction = this.transform.right;
}
}
}
public bool CanAttack
{
get
{
return shootCooldown <= 0f;
}
}
}
这是用于移动的代码
using UnityEngine;
using System.Collections;
public class MoveScript : MonoBehaviour {
public Vector2 speed = new Vector2(10,10);
public Vector2 direction = new Vector2(1,0);
void Update() {
Vector3 movement = new Vector3 (speed.x * direction.x, speed.y * direction.y, 0);
movement *= Time.deltaTime;
transform.Translate(movement);
}
}