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我得到一个分段错误,并且我将它跟踪到了我的表面,它是NULL(但检查就位不会触发)。SDL曲面返回NULL?
我不确定是否正确创建表面。创建表面时是否需要添加某些东西,我错过了什么?
bool init()
{
//Initialize SDL
if(SDL_Init(SDL_INIT_VIDEO) < 0)
{
printf("SDL could not initialize! SDL Error: %s\n", SDL_GetError());
return false;
}
else
{
//Set texture filtering to linear
if(!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1"))
{
printf("Warning: Linear texture filtering not enabled!");
return false;
}
else
{
//Create window
gWindow = SDL_CreateWindow("kPaint", 575, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
GUI = SDL_CreateWindow("GUI", 0, SDL_WINDOWPOS_UNDEFINED, 573, 542, SDL_WINDOW_SHOWN);
if(gWindow == NULL || GUI == NULL)
{
printf("Window could not be created! SDL Error: %s\n", SDL_GetError());
return false;
}
else
{
//Create renderer for window
gRenderer = SDL_CreateRenderer(gWindow, -1, SDL_RENDERER_ACCELERATED);
if(gRenderer == NULL)
{
printf("Renderer could not be created! SDL Error: %s\n", SDL_GetError());
return false;
}
surface = SDL_GetWindowSurface(gWindow);
GUIsurface = SDL_GetWindowSurface(GUI);
if(surface == NULL)
{
printf("surface could not be created!");
return false;
}
SDL_FillRect(surface, NULL, SDL_MapRGB(surface->format, 255,255,255));
//Initialize PNG loading
int imgFlags = IMG_INIT_PNG;
if(!(IMG_Init(imgFlags) && imgFlags))
{
printf("SDL_image could not initialize! SDL_image Error: %s\n", IMG_GetError());
return false;
}
}
}
}
return true;
}
尝试在SDL_GetWindowSurface()之前未创建渲染器。我可能是错的,但是一旦你为该窗口创建了渲染器,iirc SDL就不允许你获取窗口表面 – neoaggelos
如果它在创建之后不是空的,而是在以后为空,那么必须做一些事情来改变它插图中。 – molbdnilo
此外,您可以检查SDL_FillRect()的返回值,以查看是否有错误 – neoaggelos