我正在使用iOS SceneKit框架构建360视频查看器。如何使用平移手势在SceneKit中使用四元数旋转摄像机
我想使用UIPanGestureRecognizer来控制相机的方向。
SCNNode■找几个属性,我们可以使用,以指定它们的旋转:rotation
(旋转矩阵),orientation
(四元),eulerAngles
(每个轴的角度)。
我读过的一切都说避免使用欧拉角度以避免gimbal lock。
我想使用四元数有几个原因,我不会在这里进入。
我无法正常工作。相机控制几乎是我想要的地方,但有些地方出了问题。尽管我试图影响X轴和Y轴,但看起来好像相机正在围绕Z轴旋转。
我相信这个问题与我的四元数乘法逻辑有关。
func didPan(recognizer: UIPanGestureRecognizer)
{
switch recognizer.state
{
case .Began:
self.previousPanTranslation = .zero
case .Changed:
guard let previous = self.previousPanTranslation else
{
assertionFailure("Attempt to unwrap previous pan translation failed.")
return
}
// Calculate how much translation occurred between this step and the previous step
let translation = recognizer.translationInView(recognizer.view)
let translationDelta = CGPoint(x: translation.x - previous.x, y: translation.y - previous.y)
// Use the pan translation along the x axis to adjust the camera's rotation about the y axis.
let yScalar = Float(translationDelta.x/self.view.bounds.size.width)
let yRadians = yScalar * self.dynamicType.MaxPanGestureRotation
// Use the pan translation along the y axis to adjust the camera's rotation about the x axis.
let xScalar = Float(translationDelta.y/self.view.bounds.size.height)
let xRadians = xScalar * self.dynamicType.MaxPanGestureRotation
// Use the radian values to construct quaternions
let x = GLKQuaternionMakeWithAngleAndAxis(xRadians, 1, 0, 0)
let y = GLKQuaternionMakeWithAngleAndAxis(yRadians, 0, 1, 0)
let z = GLKQuaternionMakeWithAngleAndAxis(0, 0, 0, 1)
let combination = GLKQuaternionMultiply(z, GLKQuaternionMultiply(y, x))
// Multiply the quaternions to obtain an updated orientation
let scnOrientation = self.cameraNode.orientation
let glkOrientation = GLKQuaternionMake(scnOrientation.x, scnOrientation.y, scnOrientation.z, scnOrientation.w)
let q = GLKQuaternionMultiply(combination, glkOrientation)
// And finally set the current orientation to the updated orientation
self.cameraNode.orientation = SCNQuaternion(x: q.x, y: q.y, z: q.z, w: q.w)
self.previousPanTranslation = translation
case .Ended, .Cancelled, .Failed:
self.previousPanTranslation = nil
case .Possible:
break
}
}
我的代码是开源的位置:https://github.com/alfiehanssen/360Player/
退房的pan-gesture
分支,特别是: https://github.com/alfiehanssen/360Player/tree/pan-gesture
如果你拉下来的代码,我相信你必须在设备上运行它,而不是模拟器。
我这里张贴的视频演示错误(请EX请使用低分辨率的视频文件): https://vimeo.com/174346191
在此先感谢您的帮助!