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任何人都可以在Mac OS X上开发常见的lisp游戏?最近,我想在Mac OS X上建立一个lisp游戏开发,但我陷入困境。在Mac OS X上安装lispbuilder-sdl
Operating System version:
ProductName: Mac OS X
ProductVersion: 10.11.4
BuildVersion: 15E65
sbcl version:
SBCL 1.3.3
我发现GitHub的库页:https://github.com/lispbuilder/lispbuilder/wiki/DownloadInstallation,并按照OS X安装的一部分。我尝试安装SDL 1.2和运行时二进制文件的运行时库以及SDL 2.0的开发库。它表现为以下几点:
当我运行它运行于Linux以及一些简单的代码,使用lispbuilder-SDL:
(defun draw-a-box-in-window()
(sdl:with-init
()
(let ((width 500)
(height 500))
(sdl:window width height)
(setf (sdl:frame-rate) 60)
(sdl:clear-display
(sdl:color
:r 127
:g 127
:b 127))
(sdl:draw-box
(sdl:rectangle
:x (floor (/ width 3))
:y (floor (/ height 3))
:w (floor (/ height 3))
:h (floor (/ height 3)))
:color (sdl:color
:r 200
:g 200
:b 200))
(sdl:update-display)
(sdl:with-events
()
(:quit-event() t)
(:key-down-event()
(when (sdl:key-down-p :sdl-key-q)
(sdl:push-quit-event)))))))
(draw-a-box-in-window)
一些错误的事情发生了:
arithmetic error FLOATING-POINT-INEXACT signalled
[Condition of type FLOATING-POINT-INEXACT]
Restarts:
0: [RETRY] Retry SLIME evaluation request.
1: [*ABORT] Return to SLIME's top level.
2: [ABORT] abort thread (#<THREAD "worker" RUNNING {1005D039E3}>)
Backtrace:
0: ("bogus stack frame")
1: ("foreign function: -[NSPlaceholderNumber initWithDouble:]")
2: ("foreign function: +[CALayer defaultValueForKey:]")
任何人知道如何解决那?谢谢。
This works。非常感谢!虽然有时会发生奇怪的事情 – aries
@aries如果它工作,你应该标记答案是正确的。这给了答案 - 呃他们当之无愧的业力 – Baggers
@巴格斯感谢您的建议。我刚刚标记了它。 – aries