所以我还是用OpenGL新手,我用这个教程作为参考glColor不改变其他三角形的颜色在OpenGL
我现在想画一组4个三角形是由一个平方(这是我的项目转让),这是我的代码
#include <Windows.h>
#include <GL\glew.h>
#include <GL\freeglut.h>
#include <iostream>
using namespace std;
void changeViewPort(int w, int h)
{
glViewport(0, 0, w, h);
}
void draw() {
glBegin(GL_TRIANGLES);
glColor3f(0.0, 0.0, 255.0);
glVertex3f(0.0, 0.0, 0.0); // top triangle
glVertex3f(-1.0,1.0, 0.0);
glVertex3f(1.0, 1.0, 0.0);
glColor3f(50.0, 50.0, 255.0);
glVertex3f(0.0, 0.0, 0.0); // right triangle
glVertex3f(1.0, 1.0, 0.0);
glVertex3f(1.0, -1.0, 0.0);
glColor3f(75.0, 75.0, 255.0);
glVertex3f(0.0, 0.0, 0.0);//bottom triangle
glVertex3f(1.0, -1.0, 0.0);
glVertex3f(-1.0, -1.0, 0.0);
glColor3f(50.0, 50.0, 255.0);
glVertex3f(0.0, 0.0, 0.0); //left triangle
glVertex3f(-1.0, -1.0, 0.0);
glVertex3f(-1.0, 1.0, 0.0);
glEnd();
}
void render()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
draw();
glutSwapBuffers();
}
int main(int argc, char* argv[]) {
// Initialize GLUT
glutInit(&argc, argv);
// Set up some memory buffers for our display
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH);
// Set the window size
glutInitWindowSize(350, 300);
// Create the window with the title "Hello,GL"
glutCreateWindow("Hello, GL");
// Bind the two functions (above) to respond when necessary
glutReshapeFunc(changeViewPort);
glutDisplayFunc(render);
//glutDisplayFunc(draw);
// Very important! This initializes the entry points in the OpenGL driver so we can
// call all the functions in the API.
GLenum err = glewInit();
if (GLEW_OK != err) {
fprintf(stderr, "GLEW error");
return 1;
}
glutMainLoop();
return 0;
}
通知,在我的绘制函数,我只是想为Cr吃掉4个不同的蓝色不同的三角形。 然而,每当执行该代码,只有最上面的三角形是蓝色的,而其余保持白色
有谁知道为什么这难道不工作?我甚至试图创建一个for循环版本绘制函数的,但它也没有工作
void draw() {
double x = 1.0;
double y = 1.0;
double coords[8] = { -x,y,x,y,x,-y,-x,-y };
for (int i = 0; i < 7; i=i+2) { // i = [0,2,4,6]
switch (i) {
case 0:
glColor3f(0, 0, 255);
break;
case 2:
glColor3f(50, 50, 255);
break;
case 4:
glColor3f(75, 75, 255);
break;
case 6:
glColor3f(50, 50, 255);
break;
}
if (i == 6) { //4th and 1st coordinate
glBegin(GL_TRIANGLES);
glVertex3f(0.0, 0.0, 0.0);
glVertex3f(coords[i], coords[i + 1], 0.0);
glVertex3f(coords[0], coords[1], 0.0);
glEnd();
}
else {
glBegin(GL_TRIANGLES);
glVertex3f(0.0, 0.0, 0.0);
glVertex3f(coords[i], coords[i + 1], 0.0);
glVertex3f(coords[i + 2], coords[i + 3], 0.0);
glEnd();
}
}
}
我看到非常感谢!这工作! –