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我得到了一个完整的Mxml和.AS文件的存储库。任务是编辑一个怪物游戏。使用Adobe Flash Builder的操作脚本问题
我已经通过使用新建 - > Flex项目将资源库加载到Flash Builder中,然后将项目位置设置为根存储库。
现在已经加载到Flash Builder,但是当我点击maingame文件运行maingame,它不跑,我得到一个错误信息说
File not found: file:/C:/Users/Tom/Desktop/DubitPlatform-Co/bin-debug/MainGameView.html
我要去的地方错了什么想法?
感谢
这里是为maingameview.mxml文件
<?xml version="1.0" encoding="utf-8"?>
<views:MainGameViewBase xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
xmlns:views="uk.co.dubit.whackamole.views.*"
xmlns:components="uk.co.dubit.whackamole.views.components.*"
styleName="stretchToContainer">
<fx:Declarations>
<s:Sequence id="startAnimation" effectEnd="startAnimationEnd()">
<s:Sequence id="readyAnimation" target="{readyLabel}" >
<s:Parallel duration="400">
<s:Fade alphaFrom="0" alphaTo="1" />
<s:Scale scaleXFrom="0" scaleYFrom="0" scaleXTo="1" scaleYTo="1" />
</s:Parallel>
<s:Pause duration="1000" />
<s:Fade alphaFrom="1" alphaTo="0" duration="100" />
</s:Sequence>
<s:Sequence id="goAnimation" target="{goLabel}" >
<s:Parallel duration="400">
<s:Fade alphaFrom="0" alphaTo="1" />
<s:Scale scaleXFrom="0" scaleYFrom="0" scaleXTo="1" scaleYTo="1" />
</s:Parallel>
<s:Pause duration="1000" />
<s:Fade alphaFrom="1" alphaTo="0" duration="100" />
</s:Sequence>
</s:Sequence>
</fx:Declarations>
<s:VGroup width="100%" height="100%" paddingBottom="10" paddingLeft="10" paddingRight="10" paddingTop="10" gap="10">
<s:HGroup width="100%" height="100%" gap="10">
<s:BorderContainer styleName="roundedBorder" minHeight="0" minWidth="0" width="66%" height="100%" >
<s:Label id="readyLabel" text="Ready?" fontSize="72" color="0xffffff" verticalCenter="0" horizontalCenter="0" alpha="0">
<s:filters>
<s:GlowFilter color="0x000000" strength="10" />
</s:filters>
</s:Label>
<s:Label id="goLabel" text="Go!" fontSize="72" color="0xffffff" verticalCenter="0" horizontalCenter="0" alpha="0">
<s:filters>
<s:GlowFilter color="0x000000" strength="10" />
</s:filters>
</s:Label>
<s:DataGroup
id="moleHolesDataGroup"
dataProvider="{ moleHoles }"
itemRenderer="uk.co.dubit.whackamole.views.MoleHoleItemRenderer"
verticalCenter="0" horizontalCenter="0">
<s:layout>
<s:TileLayout requestedRowCount="3" requestedColumnCount="3" horizontalGap="10" verticalGap="10" />
</s:layout>
</s:DataGroup>
</s:BorderContainer>
<s:VGroup width="33%" height="100%" gap="10">
<s:BorderContainer styleName="roundedBorder" minHeight="0" minWidth="0" width="100%" height="30" >
<s:Label text="Achievements" verticalCenter="0" horizontalCenter="0" />
</s:BorderContainer>
<s:BorderContainer styleName="roundedBorder" minHeight="0" minWidth="0" width="100%" height="100%" >
</s:BorderContainer>
</s:VGroup>
</s:HGroup>
<s:BorderContainer styleName="roundedBorder" minHeight="0" minWidth="0" width="100%" height="30" bottom="10" >
<s:Label text="Score: { mainGame.score }" left="10" verticalCenter="0"/>
</s:BorderContainer>
</s:VGroup>
</views:MainGameViewBase>
我不是100%肯定这是我应该运行才能够玩游戏的文件中的代码。哪个文件可以使游戏成为可执行文件?
我发布的代码 – Tom
@汤姆:什么是你的主要文件,这个视图被称为...我的意思是在你的项目应该是应用程序标签 – Thalaivar