下面是我的didMove(toView:)
和我用来产生我的精灵节点的函数。忽略代码的彩色块部分,但我试图让球产生并从原点上升,我没有收到代码中的错误,但球没有出现在视图中。我非常感谢你,如果你能抽出时间审查我的问题。如果您需要更清楚地解释我的问题,请提出问题。我想知道为什么我的节点不在我的GameScene中
另请注意,球最初并不在场景中,我希望在调用该功能时添加到场景中。
class GameScene: SKScene {
var greenBlock = SKSpriteNode()
var redBlock = SKSpriteNode()
var blueBlock = SKSpriteNode()
var yellowBlock = SKSpriteNode()
var greenBall = SKSpriteNode()
var redBall = SKSpriteNode()
var ballSpeed: TimeInterval = 4
override func didMove(to view: SKView) {
greenBlock = self.childNode(withName: "greenBlock") as! SKSpriteNode
redBlock = self.childNode(withName: "redBlock") as! SKSpriteNode
blueBlock = self.childNode(withName: "blueBlock") as! SKSpriteNode
yellowBlock = self.childNode(withName: "yellowBlock") as! SKSpriteNode
redBall.name = "redBall"
greenBall.name = "greenBall"
spawnRedAndGreen()
}
func spawnRedAndGreen() {
redBall.position = CGPoint(x: 0, y: -1)
redBall.zPosition = 4
addChild(redBall)
greenBall.position = CGPoint(x: 0, y: 0)
greenBall.zPosition = 4
addChild(greenBall)
let upwardsMotion = SKAction.moveTo(y: 600, duration: ballSpeed)
let redDelay = SKAction.wait(forDuration: TimeInterval(randomBetweenNumbers(firstNum: 1, secondNum: 4)))
let greenDelay = SKAction.wait(forDuration: TimeInterval(randomBetweenNumbers(firstNum: 1, secondNum: 3)))
let redSequence = SKAction.sequence([upwardsMotion, redDelay])
let greenSequence = SKAction.sequence([upwardsMotion, greenDelay])
redBall.run(redSequence)
greenBall.run(greenSequence)
}
这是我用来生成随机数的函数...
func randomBetweenNumbers(firstNum: CGFloat, secondNum: CGFloat) -> CGFloat {
return CGFloat(arc4random())/CGFloat(UINT32_MAX) * abs(firstNum - secondNum) + min(firstNum, secondNum)
}
更新的代码(注意仍然不工作)。
class GameScene: SKScene {
var greenBlock = SKSpriteNode()
var redBlock = SKSpriteNode()
var blueBlock = SKSpriteNode()
var yellowBlock = SKSpriteNode()
var greenBall = SKSpriteNode()
var redBall = SKSpriteNode()
var ballSpeed: TimeInterval = 4
override func didMove(to view: SKView) {
greenBlock = self.childNode(withName: "greenBlock") as! SKSpriteNode
redBlock = self.childNode(withName: "redBlock") as! SKSpriteNode
blueBlock = self.childNode(withName: "blueBlock") as! SKSpriteNode
yellowBlock = self.childNode(withName: "yellowBlock") as! SKSpriteNode
greenBall.size = CGSize(width: 30, height: 30)
greenBall.position = CGPoint(x: 0, y: 0)
greenBall.zPosition = 4
redBall.size = CGSize(width: 30, height: 30)
redBall.position = CGPoint(x: 0, y: 0)
redBall.zPosition = 4
spawnRedAndGreen()
}
func spawnRedAndGreen() {
self.addChild(greenBall)
self.addChild(redBall)
let upwardsMotion = SKAction.moveTo(y: 1, duration: ballSpeed)
let redDelay = SKAction.wait(forDuration: TimeInterval(randomBetweenNumbers(firstNum: 1, secondNum: 4)))
let greenDelay = SKAction.wait(forDuration: TimeInterval(randomBetweenNumbers(firstNum: 1, secondNum: 3)))
let redSequence = SKAction.sequence([upwardsMotion, redDelay])
let greenSequence = SKAction.sequence([upwardsMotion, greenDelay])
redBall.run(redSequence)
greenBall.run(greenSequence)
}
我也意识到,节点数由2每次上升我所说的功能,但它不会出现在屏幕
嘿感谢您的答复,但即时通讯。除此之外,我欣赏你的反应非常。 –
他不是说物理的力量,他是说你正在使节点快速移动 – Knight0fDragon
对不起,我没有正确地读你的回应我已经尝试添加位置,但它还没有工作。 –