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我正在为Air iOS编写游戏。我有一个音频文件,保存在与.fla文件相同的目录中。下面是我使用的发挥它的代码:ActionScript 3动态播放音频时出错
import flash.net.URLRequest;
var snd:Sound = new Sound(new URLRequest("507560_-BlastProcess-.mp3"));
snd.play(0, 40);
这是错误的thew空气调试发射测试时,我得到:
[SWF] Spike%20Jungle.swf - 72668 bytes after decompression
Error #2044: Unhandled IOErrorEvent:. text=Error #2032: Stream Error.
at SpikeJungle_fla::MainTimeline/frame1()[SpikeJungle_fla.MainTimeline::frame1:128]
at runtime::ContentPlayer/loadInitialContent()
at runtime::ContentPlayer/playRawContent()
at runtime::ContentPlayer/playContent()
at runtime::AppRunner/run()
at ADLAppEntry/run()
at global/runtime::ADLEntry()
[UnloadSWF] Spike%20Jungle.swf
Test Movie terminated.
我该如何解决这个问题?
什么是你的'MainTimeLine'类128线? – CyanAngel 2015-02-06 17:14:21
StreamError - 这是要找的文件,安全限制或者您正在播放未完全加载的文件 - 无法肯定地说,也许可以立即开始播放,但我会先等待装载器发起一个Event.COMPLETE,然后才能播放。 – 2015-02-06 17:33:52
@AndreiNikolaenko我试过这个: 'import flash.events.Event; import flash.media.Sound; import flash.net.URLRequest; var s:Sound = new Sound(); s.addEventListener(Event.COMPLETE,onSoundLoaded); var req:URLRequest = new URLRequest(“HexagonForce.mp3”); (req); function onSoundLoaded(event:Event):void { var localSound:Sound = event.target as Sound; localSound.play(); }' 但我仍然得到相同的错误。 – EdwardCorrell 2015-02-09 14:44:37