我在我的iOS应用程序中有UIToolbar
,我使用CGAffineTransform
以编程方式在willRotateToInterfaceOrientation
函数中旋转。转换需要缩放,旋转和平移。我知道如何计算比例和旋转参数,但似乎无法弄清楚如何计算翻译参数,以便视图位于正确的位置。经过大量的试验和错误之后,我确定了将视图移动到iPad上的正确位置的确切数字,但我不希望对数字进行硬编码,以便代码不会太依赖于设备。我如何计算翻译参数?如何在iOS中旋转视图时计算仿射转换参数?
这是我目前在包含工具栏的视图控制器中的willRotateToInterfaceOrientation
函数。我想知道如何计算tx
和ty
而不是硬编码值。我尝试过使用工具栏和窗口大小的各种功能,但工具栏始终显示为与窗口完全重叠在一个陌生的位置或完全位于窗口之外,而不是在窗口的底部。
- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration
{
if (UIInterfaceOrientationIsLandscape(toInterfaceOrientation))
{
// First, apply identify transformation to simplify later calculations and also because we need the toolbar's frame and Apple's docs say you cannot use a view's frame if the transform property is not the identity matrix.
self.toolbar.transform = CGAffineTransformIdentity;
// Calculate affine parameters.
// Expand width to the window's height when in landscape mode, leaving the toolbar's height unchanged.
UIWindow *window = [[UIApplication sharedApplication] keyWindow];
CGFloat sx = 1.0;
CGFloat sy = window.frame.size.height/window.frame.size.width;
// Rotate 90 degrees in either direction depending on the orientation direction change.
CGFloat rotate = M_PI_2;
if (toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft)
{
rotate = -M_PI_2;
}
// Reposition the toolbar.
// TODO: Calculate values rather than hard-coding them. Why is tx not something like ((window.frame.size.width/2) - (self.toolbar.frame.size.height/2))?
// Note that these values work for both the original iPad and iPad Retina, presumably because the values represent points not pixels.
CGFloat tx = -365.5;
CGFloat ty = 359.5;
if (toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft)
{
tx = -tx;
}
// Apply affine transformation.
CGAffineTransform transform = CGAffineTransformMakeScale(sx, sy);
transform = CGAffineTransformRotate(transform, rotate);
transform = CGAffineTransformTranslate(transform, tx, ty);
[UIView animateWithDuration:duration
animations:^{
self.toolbar.transform = transform;
}
completion:NULL
];
}
else if (toInterfaceOrientation == UIInterfaceOrientationPortrait)
{
[UIView animateWithDuration:duration
animations:^{
self.toolbar.transform = CGAffineTransformIdentity;
}completion:NULL
];
}
else if (toInterfaceOrientation == UIInterfaceOrientationPortraitUpsideDown)
{
NSLog(@"Upside-down orientation not supported");
}
}
此外,这里是我的工具栏的声明和基本初始化。请注意,我将工具栏作为子视图添加到主窗口并手动处理旋转,因为我的应用程序具有作为根视图控制器的UITabBarController
,这是我可以让工具栏出现在标签栏顶部的唯一方法。
// The toolbar is strong since this controller must maintain ownership as the toolbar is removed from the parent view when this view disappears.
@property (strong, nonatomic) IBOutlet UIToolbar *toolbar;
UIWindow *window = [[UIApplication sharedApplication] keyWindow];
CGFloat height = CGRectGetHeight(self.tabBarController.tabBar.frame); // Completely cover the tab bar.
CGFloat x = window.frame.origin.x;
CGFloat y = window.frame.size.height - height;
CGFloat width = window.frame.size.width;
self.toolbar.frame = CGRectMake(x, y, width, height);
[window addSubview:self.toolbar];
最后,我使用的Xcode 4.5.1启用ARC和我在iPad上(视网膜和非视网膜)5.1和6.0模拟器都测试。
感谢您的回复。我的理解是,通过将给定的参数应用于现有的仿射变换,非Make函数(CGAffineTransformTranslate而不是CGAffineTransformMakeTranslate)构造一个新的变换矩阵。 – user19480 2013-03-25 01:28:04
@ user19480你完全正确,我的错误,我错过了它不是Make类型的事实。道歉。 – WDUK 2013-03-25 01:40:15