我已经(在帮助下)创建了一个在3D空间内绘制并绘制块线的函数。通常这是在64x64x64网格立方体中执行的。更正C#中的3D线条绘图#
这是我的代码:
internal static int DrawLine(Player theplayer, Byte drawBlock,
int x0, int y0, int z0, int x1, int y1, int z1)
{
int blocks = 0;
bool cannotUndo = false;
bool detected = false;
int dx = x1 - x0;
int dy = y1 - y0;
int dz = z1 - z0;
DrawOneBlock(theplayer, drawBlock, x0, y0, z0, ref blocks, ref cannotUndo);
if (Math.Abs(dx) > Math.Abs(dy) &&
Math.Abs(dx) > Math.Abs(dz) &&
detected == false)
{
detected = true;
float my = (float)dy/(float)dx;
float mz = (float)dz/(float)dx;
float by = y0 - my * x0;
float bz = z0 - mz * x0;
dx = (dx < 0) ? -1 : 1;
while (x0 != x1)
{
x0 += dx;
DrawOneBlock(theplayer, drawBlock,
Convert.ToInt32(x0),
Convert.ToInt32(Math.Round(my * x0 + by)),
Convert.ToInt32(Math.Round(mz * x0 + bz)),
ref blocks, ref cannotUndo);
}
}
if (Math.Abs(dy) > Math.Abs(dz) &&
Math.Abs(dy) > Math.Abs(dx) &&
detected == false)
{
detected = true;
float mz = (float)dz/(float)dy;
float mx = (float)dx/(float)dy;
float bz = z0 - mz * y0;
float bx = x0 - mx * y0;
dy = (dy < 0) ? -1 : 1;
while (y0 != y1)
{
y0 += dy;
DrawOneBlock(theplayer, drawBlock,
Convert.ToInt32(Math.Round(mx * y0 + bx)),
Convert.ToInt32(y0),
Convert.ToInt32(Math.Round(mz * y0 + bz)),
ref blocks, ref cannotUndo);
}
}
if (detected == false)
{
detected = true;
float mx = (float)dx/(float)dz;
float my = (float)dy/(float)dz;
float bx = x0 - mx * z0;
float by = y0 - my * z0;
dz = (dz < 0) ? -1 : 1;
while (z0 != z1)
{
z0 += dz;
DrawOneBlock(theplayer, drawBlock,
Convert.ToInt32(Math.Round(mx * z0 + bx)),
Convert.ToInt32(Math.Round(my * z0 + by)),
Convert.ToInt32(z0),
ref blocks, ref cannotUndo);
}
}
return blocks;
}
应该排队的框图和归还它绘制的块数。问题在于它没有画出一条不折线。在某些情况下,至少所有的块都应该通过它们的顶点进行连接,这会在块之间留下间隙。
我努力的代码的唯一部分是我计算轴的最大差异并创建一个斜率常数。试图做出完美的对角线时遇到了一个问题。所有值都是相等的,所以我只是默认了z轴 - 这是我相信问题存在的地方。
将在几个小时内测试此代码。 – SystemX17 2010-12-14 07:38:29
给出错误输出的x0,y0,z0,x1,y1和z1的值是多少? – 2010-12-14 12:39:04
对不起,请注意我的码z被列为高度,所以我只是一个平面的尝试: X0 = 1个 Y0 = 1 Z0 = 1 X1 = 3 Y1 = 3 Z1 = 1 这未能得出任何结果。 – SystemX17 2010-12-14 13:01:48