在调试器中,它崩溃,我得到这个错误,但索引号处的对象每次都不断变化。 *终止应用程序由于未捕获的异常 'NSRangeException',原因是: '* - [NSMutableArray的insertObject:atIndex:]:指数15超越界限空阵'不知道为什么循环不起作用?
#define NUMPOINTS 16
#define NUMSPRITES 16
int myXPoints [NUMPOINTS];
int myYPoints [NUMPOINTS];
CCSprite *mySpritePointers [NUMSPRITES];
NSMutableArray *mySpriteArray = [[NSMutableArray alloc] initWithCapacity:16];
[mySpriteArray insertObject:sprite1 atIndex:0];
[mySpriteArray insertObject:sprite2 atIndex:1];
[mySpriteArray insertObject:sprite3 atIndex:2];
[mySpriteArray insertObject:sprite4 atIndex:3];
[mySpriteArray insertObject:sprite5 atIndex:4];
[mySpriteArray insertObject:sprite6 atIndex:5];
[mySpriteArray insertObject:sprite7 atIndex:6];
[mySpriteArray insertObject:sprite8 atIndex:7];
[mySpriteArray insertObject:sprite9 atIndex:8];
[mySpriteArray insertObject:sprite10 atIndex:9];
[mySpriteArray insertObject:sprite11 atIndex:10];
[mySpriteArray insertObject:sprite12 atIndex:11];
[mySpriteArray insertObject:sprite13 atIndex:12];
[mySpriteArray insertObject:sprite14 atIndex:13];
[mySpriteArray insertObject:sprite15 atIndex:14];
[mySpriteArray insertObject:sprite16 atIndex:15];
mySpritePointers [0] = (CCSprite *)[mySpriteArray objectAtIndex:0];
mySpritePointers [1] = (CCSprite *)[mySpriteArray objectAtIndex:1];
mySpritePointers [2] = (CCSprite *)[mySpriteArray objectAtIndex:2];
mySpritePointers [3] = (CCSprite *)[mySpriteArray objectAtIndex:3];
mySpritePointers [4] = (CCSprite *)[mySpriteArray objectAtIndex:4];
mySpritePointers [5] = (CCSprite *)[mySpriteArray objectAtIndex:5];
mySpritePointers [6] = (CCSprite *)[mySpriteArray objectAtIndex:6];
mySpritePointers [7] = (CCSprite *)[mySpriteArray objectAtIndex:7];
mySpritePointers [8] = (CCSprite *)[mySpriteArray objectAtIndex:8];
mySpritePointers [9] = (CCSprite *)[mySpriteArray objectAtIndex:9];
mySpritePointers [10] = (CCSprite *)[mySpriteArray objectAtIndex:10];
mySpritePointers [11] = (CCSprite *)[mySpriteArray objectAtIndex:11];
mySpritePointers [12] = (CCSprite *)[mySpriteArray objectAtIndex:12];
mySpritePointers [13] = (CCSprite *)[mySpriteArray objectAtIndex:13];
mySpritePointers [14] = (CCSprite *)[mySpriteArray objectAtIndex:14];
mySpritePointers [15] = (CCSprite *)[mySpriteArray objectAtIndex:15];
myXPoints [0] = 61;
myXPoints [1] = 61;
myXPoints [2] = 61;
myXPoints [3] = 61;
myXPoints [4] = 180;
myXPoints [5] = 180;
myXPoints [6] = 180;
myXPoints [7] = 180;
myXPoints [8] = 300;
myXPoints [9] = 300;
myXPoints [10] = 300;
myXPoints [11] = 300;
myXPoints [12] = 420;
myXPoints [13] = 420;
myXPoints [14] = 420;
myXPoints [15] = 420;
myYPoints [0] = 37;
myYPoints [1] = 110;
myYPoints [2] = 182;
myYPoints [3] = 253;
myYPoints [4] = 37;
myYPoints [5] = 110;
myYPoints [6] = 182;
myYPoints [7] = 253;
myYPoints [8] = 37;
myYPoints [9] = 110;
myYPoints [10] = 182;
myYPoints [11] = 253;
myYPoints [12] = 37;
myYPoints [13] = 110;
myYPoints [14] = 182;
myYPoints [15] = 253;
for (int nSprite = 0; nSprite < NUMSPRITES; nSprite++){
for (int nPoint = 0; nPoint < NUMPOINTS; nPoint++){
c1array = [[NSMutableArray alloc] initWithCapacity:16];
if(mySpritePointers [nSprite].position.x == myXPoints [nPoint] && mySpritePointers [nSprite].position.y == myYPoints [nPoint]){
[c1array insertObject:mySpritePointers [nSprite] atIndex:nPoint];
}
}
}
感谢Dude开始工作:D – Dangermouse 2011-03-02 12:45:13