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我是新来的Cocos2D和第一我学会了如何做一个圆,然后方,现在我学会了如何创建一个多边形,我有选择一个顶点的量“ b2polygonshape多边形”这里是我对于在动态多边形改变多边形顶点在cocos2d
-(void) createDynamicPoly:(CGPoint)p;
{
b2BodyDef bodyDefPoly;
bodyDefPoly.type = b2_dynamicBody;
bodyDefPoly.position.Set(p.x/PTM_RATIO, p.y/PTM_RATIO);
b2Body *polyBody = world->CreateBody(&bodyDefPoly);
int count = 8;
b2Vec2 vertices[8];
vertices[0].Set(10.0f/PTM_RATIO,0.0/PTM_RATIO);
vertices[1].Set(20.0f/PTM_RATIO,0.0f/PTM_RATIO);
vertices[2].Set(30.0f/PTM_RATIO,10.0f/PTM_RATIO);
vertices[3].Set(30.0f/PTM_RATIO,20.0f/PTM_RATIO);
vertices[4].Set(20.0f/PTM_RATIO,30.0f/PTM_RATIO);
vertices[5].Set(10.0f/PTM_RATIO,30.0f/PTM_RATIO);
vertices[6].Set(00.0f/PTM_RATIO,20.0f/PTM_RATIO);
vertices[7].Set(0.0f/PTM_RATIO,10.0f/PTM_RATIO);
b2PolygonShape polygon;
polygon.Set(vertices, count);
b2FixtureDef fixtureDefPoly;
fixtureDefPoly.shape = &polygon;
fixtureDefPoly.density = 1.0f;
fixtureDefPoly.friction = 0.3f;
polyBody->CreateFixture(&fixtureDefPoly);
}
代码我的问题是如何能够积极改变这个多边形的顶点,并改变它的形状我的屏幕上,无需绘制新的形状。我的目标是创造一个自由流动的一滴。
三江源
谢谢你这么多只是一个问题...它说,有没有这样的方法“GetShape”你把在第二行代码 – 2012-01-31 23:51:08